To Each Their Own Rainbow – Nintendo Entertainment System – Rainbow Islands: The Story of Bubble Bobble 2 – 1991

RAINBOW ISLANDS: THE STORY OF BUBBLE BOBBLE 2
Nintendo Entertainment System
Taito
(c) 1991
Genre: Action Platformer

It’s common knowledge in the video game world that if a game does well- let’s face it, well enough- it will warrant a sequel of some kind. Sometimes, the second game in a series will keep the exact formula of the originator. This can result in a boring romp through the ‘same crap, different color’ motif (unless you’re Mega Man). Sometimes, the game will stray so far from it’s source that the double take will snap necks. On occasion, though, some games will find their sequel to be a good mix of both. While it may be a good mix, does that make a good game, though? That’s what Rainbow Islands: The Story of Bubble Bobble 2 will show us.

Continue reading

OMGTHAT’SALEG!!!1 – Sega Genesis – Growl – 1991

GROWL
Sega Genesis
Taito
(c) 1991
Genre: Adventure Beat Em’ Up

It’s somewhat rare nowadays to find a game that tackles tough issues. Every so often, we see Mario fighting pollution or a stray Scribblenaut picking up trash, but back in the day, there were so many games that fought against drugs, littering, robots- you get the idea. Even fewer, however, dealt with the rampant issue of ‘poaching’. Okay, so it’s not exactly ‘rampant’, and Sonic the Hedgehog loved to saved animals from dire fates, right? Well, had he done it with an array of weapons and explosions complete with bloodless limb-flying, I think it may have been a bit more poignant. With that descriptor, I present to you Growl¬†for the Sega Genesis.

Continue reading

Just Keep Looking Up – Bubble Bobble – Nintendo Entertainment System – 1988

Bubble Bobble (U)_001

BUBBLE BOBBLE
Nintendo Entertainment System
Taito
(c) 1988
Genre: Adventure Platformer

Sometimes, a great game comes along that generations to come will plant themselves in front of and play for hours, despite inane length, recycled ideas, and the occasional cheap moments the game can give. Do those elements make a bad game? Usually. In the case of Bubble Bobble, though, it was the right formula for success. Continue reading