White Day: A Labyrinth Named School
Genre: Survival Horror
There are a thousand and one ways to scare an audience. In writing, you’re limited by the reader’s imagination- but the imagination is a powerful tool in this case. Filmmakers are limited by budget but with skill and creative angles and production, even the most mediocre offering has its moments. When it comes to video games, there are still limitations, but the sky is the limit when it comes to effects, locations, and most other elements. There are a variety of styles to be experienced from the years of exploring themes and methods of exacting terrifying encounters in electronic worlds.
White Day: A Labyrinth Named School is a remake of a game from 2001, but this is the first that the United States has seen of it on consoles or in a full translation. Between the county’s interest in foreign horror offerings and gaming, there have only been a few titles that were made originally in Asia and remade for worldwide distribution (Corpse Party being another recent example) but they have been appearing every so often to the excitement of horror fans.
Given the fourteen years the US waited for White Day to hit consoles, how did it transition into the ever-growing library of chilling games that we’ve been seeing over the past few years- and was it worth the wait in any case?
Genre: Survival Horror
Video game horror has a lot of different flavors. While there are plenty that rely on atmosphere and a number that rely on intense or grotesque action, recent years have brought us a slew of games that rely on the classic anticipation and jump scare combination. The most famous of these, of course, is Five Nights at Freddy’s, but a number of other titles have come about in a similar vein.
Without any warning, Tattletail appeared on Steam with a bright and cheerful commercial straight out of the nineties starring the titular (horrifying analog of a Furby) Tattletail. Based on the trailer and price, I couldn’t justify not giving this game a try. Originally, I had bought it and started on it with some friends in tow, because horror is always better with an audience.
Since this game came out less than a year ago, I guess there’s no point in asking if it holds up over time. The question, then, is how does it hold up in the now growing genre of traumatic animatronic horror?
As with most current games, please be aware that I’ll try to avoid any spoilers I can for this game, but there may be spoilers within.
Genre: Point-and-Click Horror
It is with a heavy sigh that I start this review. I am a huge fan of (most of) the Clock Tower series, as I may have mentioned in past reviews. When I found Clock Tower 2 in an Electronics Boutique way back when, I scrounged to buy it. When Clock Tower 3 was announced, I hunted it down as soon as possible. When a project was announced with the name “Project Scissors” involving Hifumi Kono, the creator of the Clock Tower series, I was eagerly anticipating the outcome from the Kickstarter.
When NightCry, the result of that Kickstarter, was released, I immediately dug into the materials I could before buying it. The concept art was pretty, the screenshots looked intriguing- everything about this made me want to dive right in and check out the spiritual successor. The team seemed to be making this a labor of love, as well, with a strong desire to get back to the Clock Tower feel.
Did the game end up living up to my personal hype, though? Did it live up to the original games and their admittedly fluctuating quality?
Resident Evil: Outbreak
Genre: Survival/Action Horror
There are a few horror series in the video game world that have stood the test of time, even though most have had fluctuation reviews and success. Among the most well known is the Resident Evil series, which even now is revving up to head into its seventh installment in the main series. Like most series, Resident Evil has had its own spin-offs. Among those stands Resident Evil: Outbreak. Personally, I have fond memories of playing this game in college, though plenty of newer fans to the series did not have the opportunity to play the game in its heyday.
Outbreak had a clear distinction from its predecessors. In an effort to bring a new level to the survival horror landscape, Capcom opened online servers to bring their latest installment to online play. Allowing a number of players to play together was meant to expand the series in a new direction and bring fans of the series together in a way that games like Left 4 Dead and Dead by Daylight do in the current industry. With the official servers having been shut down years ago, though, how does the game hold up today? In a series as established as Resident Evil, where does this oft overlooked entry land?
ETERNAL DARKNESS: SANITY’S REQUIEM
Genre: Survival Horror
Let those words sink in.
There are a few games that fall into this category with a majority of the people who played them agreeing that the game was stellar without achieving the status that other games akin to it gained. On first glance, Eternal Darkness: Sanity’s Requiem could be lumped with heavy hitting titles like Resident Evil and Silent Hill. Those of us who have played it, however, know it has an edge that brings it into a class all its own.
I’ll make no secret of it here and now. I absolutely love this game. It’s not without its own speed bumps, but Eternal Darkness should be a staple for any horror or adventure gamer for various reasons, and you’re about to hear why.