White Day: A Labyrinth Named School
Genre: Survival Horror
There are a thousand and one ways to scare an audience. In writing, you’re limited by the reader’s imagination- but the imagination is a powerful tool in this case. Filmmakers are limited by budget but with skill and creative angles and production, even the most mediocre offering has its moments. When it comes to video games, there are still limitations, but the sky is the limit when it comes to effects, locations, and most other elements. There are a variety of styles to be experienced from the years of exploring themes and methods of exacting terrifying encounters in electronic worlds.
White Day: A Labyrinth Named School is a remake of a game from 2001, but this is the first that the United States has seen of it on consoles or in a full translation. Between the county’s interest in foreign horror offerings and gaming, there have only been a few titles that were made originally in Asia and remade for worldwide distribution (Corpse Party being another recent example) but they have been appearing every so often to the excitement of horror fans.
Given the fourteen years the US waited for White Day to hit consoles, how did it transition into the ever-growing library of chilling games that we’ve been seeing over the past few years- and was it worth the wait in any case?