Phantasmagoria 2: A Puzzle of Flesh
Genre: Point-and-Click Horror/Sci-Fi
Anyone who has talked with me about video games for an extended amount of times has stumbled on my love of FMV games. It’s probably due to the mixture of cinema and the interactivity of the medium, but something has always intrigued me about the jump to using live actors and CGI to bring games to the ‘next level’.
About three years ago, I put together a piece on a full-motion video game called Phantasmagoria, a game that was developed and published by prominent adventure game designer and Sierra On-Line luminary Roberta Williams. After the immense success of creating a video game that was aimed squarely at a more mature audience, it was only logical that a sequel would be developed; that’s the way that media works and Sierra did not disappoint in delivering another game to the short-lived franchise.
Phantasmagoria 2: A Puzzle of Flesh appeared on shelves a year after the original. Despite not being helmed by Williams this time around- the reins had been passed to a colleague of hers, Lorelei Shannon who wrote and directed- the sequel’s horrific box art and correlation to its controversial predecessor gave it the perfect setup to once again break records. The issue with following up groundbreaking work, however, is finding new ground to strike in a novel way. On the surface, this game seems ready to deliver the goods.
Once it’s open and the gears start turning, though, does the puzzle fit together or are there are few pieces missing that keep the final product from being as iconic as the first? Continue reading