Two of Us Against the World – Nintendo Entertainment System – A Boy and His Blob: Trouble on Blobolonia – 1990

Title.jpgA Boy and His Blob: Trouble on Blobolonia
Nintendo Entertainment System
Imagineering / Absolute Entertainment
Genre: Puzzle Platformer
1990

The introduction of the NES to the video gaming market felt like it was a time where a lot of chances were taken. Not to belittle the consoles that had come before it. There were plenty of games that tried something new, but it felt like there was a marked shift in capabilities for the system and the approach to video game mechanics began to spread to a larger variety that was accessible to more developers. With that, some companies attempted to step outside of the box a bit, jumping from their work on earlier consoles to embrace the growth of technology in the field.

Such was the case with Imagineering and Absolute Entertainment who had produced and published games for the Atari and Commodore 64 before making the jump onto the Nintendo Entertainment System. With a bit of innovation and some high aspirations, their first attempt to break into the NES market in conjunction with one another was with a little game that has seen a few entries in its legacy called A Boy and His Blob: Trouble on Blobolonia.

Attempting to put a spin on the classic adventure platformers that were so plentiful in the system’s library, the idea was to create a game that did away with tedious inventory management and would be another step forward in the genre given the influence designer and programmer David Crane had already with his work on Pitfall!, a classic in its own right that pushed the adventure scene in a promising direction.

Having played this game as a kid, I had never finished it and remembered it being a bit too challenging when I had attempted it last. One morning, with my renewed resolved and a few more years of gaming under my belt, I decided to take a swing through the game and take a journey with A Boy and His Blob. Continue reading