Genre: Horror Adventure
Games can pull you in for a number of reasons. The obvious ones involve an ongoing series and brand familiarity. Other can be promotional art and media buzz. Sometimes, it can be just as simple as a name and brief description. I can’t remember where or how exactly, but I do remember hearing about an indie horror game and aside from the title, I had no idea what it was about. That title?
Now, something you should know about me is that if you name anything something that appeals to my inner psyche, I’ll probably attempt to partake in it; cocktails, books, and obviously video games all fall under this umbrella. Speaking of Umbrella, Resident Evil is a big reason why the name Claire has cemented as a favorite of mine. I even named my second car “Claire”. It may sound oddly philosophical, but when you use a name in your title, you make a lot of mental connections for your potential audience.
For me, the combination of the title and the genre were enough to garner my attention. Looking into it, it seemed right up my alley and most likely, as with most of the games I buy on Steam, it was on sale. There was only so much to potentially lose so I took the plunge and decided to give it a whirl.
Amnesia: The Dark Descent
Genre: Horror Adventure
Everyone finds a different way to tackle their backlog, and it is hardly ever the same as the next person. I’ve worked on finding creative ways to approach my backlog, but it always seems to grow faster than I can get it to shrink. In a recent Twitter post, someone mentioned looking into your Steam library purchases to see what the first game you ever bought on the platform was. My curiosity got the better of me given my pile of games on there is probably the largest of all of my gaming methods, so I took the plunge to find out what my flagship Steam purchase was.
December 11th, 2010. A few days before my birthday so I must have been treating myself. No surprise that it was a horror game but a bit surprising that it was a game I hadn’t played to completion: Amnesia: The Dark Descent. As a bit of a Lovecraft fan and an entrenched horror gaming fan, it struck me as odd that I hadn’t taken the plunge to complete the game but had made a few unsuccessful attempts.
As someone who was very excited to check out Amnesia when it first released, knowing nearly ten years after it came out that I hadn’t finished it became the gasoline in my tank to push into it with the express purpose of seeing the end credits. Not that I didn’t have an inherent interest. After years of hype, though, and seeing it recommended by a ton of fellow horror fans, I had to wonder what kind of impact it would leave on me in the present day. Continue reading
Phantasmagoria 2: A Puzzle of Flesh
Genre: Point-and-Click Horror/Sci-Fi
Anyone who has talked with me about video games for an extended amount of times has stumbled on my love of FMV games. It’s probably due to the mixture of cinema and the interactivity of the medium, but something has always intrigued me about the jump to using live actors and CGI to bring games to the ‘next level’.
About three years ago, I put together a piece on a full-motion video game called Phantasmagoria, a game that was developed and published by prominent adventure game designer and Sierra On-Line luminary Roberta Williams. After the immense success of creating a video game that was aimed squarely at a more mature audience, it was only logical that a sequel would be developed; that’s the way that media works and Sierra did not disappoint in delivering another game to the short-lived franchise.
Phantasmagoria 2: A Puzzle of Flesh appeared on shelves a year after the original. Despite not being helmed by Williams this time around- the reins had been passed to a colleague of hers, Lorelei Shannon who wrote and directed- the sequel’s horrific box art and correlation to its controversial predecessor gave it the perfect setup to once again break records. The issue with following up groundbreaking work, however, is finding new ground to strike in a novel way. On the surface, this game seems ready to deliver the goods.
Once it’s open and the gears start turning, though, does the puzzle fit together or are there are few pieces missing that keep the final product from being as iconic as the first? Continue reading
Genre: Survival Horror
It’s that time again, folks. Time to dip back into the indie survival horror pool and see what we come out with. Thankfully, there have been a few successful hooks in the past, some of which I’ve discussed here and some I haven’t gotten the chance to yet. Of course, all of these efforts tend to lend their success to hit titles from the genre’s past- and that’s not a bad thing. Titles like Resident Evil, Silent Hill, and Clock Tower forged a well-beaten path for developers to take something and make it their own. In this case, Fatal Frame, a personal favorite, comes to mind.
DreadOut is a game that I followed a bit in its inception, watching the news of its funding and its subsequent development. Touting that it would be a spiritual successor to the Fatal Frame series, I couldn’t help but be intrigued. As a mythology buff, the promise that it took inspiration from Indonesian mythology and culture piqued my interest, too; it’s not a realm I’m familiar with but I’m always looking to learn more. When I came out, I took advantage of the first sale I could and slotted it into my Steam “to play” list.
Now, here we are. About five years later, I’ve finally booted it up to sit down and play thanks to some discussion on Twitter with some fellow horror fans. While I’ve been working on trying to get through the last mainline Final Fantasy title I haven’t beaten and I’m anticipating that the first quarter of the year will be busy with Nelke and the Legendary Alchemists and Resident Evil 2, I’ve been working to clear out my backlog- and DreadOut felt like the perfect place to start.
Deep End Games/Feardemic
Genre: Survival Horror
Having lived in New England my entire life, I’m no stranger to films that involve the Boston and general North Shore areas of Massachusetts. Given that authors like Stephen King and H.P. Lovecraft also center quite a bit of their work around the New England area, there is plenty of horror related literature to reference that center around Maine and Rhode Island. Gaming has also recently had a few prominent settings in the area, notably Fallout 4 which takes place in The Commonwealth a.k.a. Massachusetts. In most media, you only have to look in a general direction to find work that centers around this section of the country. I mean, it’s been around long enough to gain some kind of attention.
I had originally heard of Perception at PAX a couple of years back and while I didn’t get to check out the demo, my friends did and raved about it. I threw it on to a list of games I would keep an eye on and when I looked into it, I realized that not only did the game take place in New England, but it was also developed by a company based right out of Boston. From that point, I don’t think the game fell off of my radar until I purchased it during a sale on Steam.
Given my backlog, I had tried getting into the game once before and wound up distracted by other things in my life (and probably other games, to be honest) but given the time of year, I’ve been trying to work through some of the spookier games in my library. I settled on the fact that I owed it to myself to play through Perception to see if my initial hype could be lived up to, especially given the unique mechanics of the game that I had heard so much about.