July in Review

3pmegamanstyleHey, folks! Welcome to my quick wrap-up of July and what I’ve been up to and writing about over the past 31 or so days.

So what’s been going on in my neck of the woods this month?

Well, in life, it’s been incredibly warm in my area so I’ve spent a lot of time outside and looking for some life improvement while searching for an apartment and generally finding my next direction to travel in. I’ve also entered into year two of the tabletop game that I’ve been running, which has been a bit of an accomplishment for me given the fact that I was terrified of running something like that for friends at all. I’ve also set myself up to try to get more reading done in the future regarding both blogs and literature I’ve been meaning to get to or revisit.

It sounds like a tall order and, to be honest, it is. I suppose working in a direction that I want to be heading toward slowly but surely is better than just expecting everything will fall into place right away, right?

So far as gaming is concerned, I started out the month on a bit of a spree across a bunch of systems, though I’m always working through my Steam backlog and collecting so the pile of games grows ever larger. Before I became hopelessly obsessed with Fire Emblem: Three Houses, I started in on Hyperdimension Neptunia Re;birth 1, a remake of the original game (which I also never played but have heard great things about). I’ve also been looking at some fun platformers and horror games coming up- especially with Man of Medan on the horizon for next month.

It’s been a great time for games, hasn’t it?

20190629155923_1Posts in Review
This month was a pretty horror heavy month, though not without my having finished some games I’ve been meaning to for a while:

Romancing SaGa: Minstrel Song (PS2)
Huntsman: The Orphanage – Halloween Edition (PC)
The Ring: Terror’s Realm (Dreamcast)

I also managed to write up a blog post on how games handle protagonists that the player probably shouldn’t empathize with but they should enjoy playing as:

The Frank West Conundrum – Analyzing a Non-Traditional Protagonist

I really enjoy analyzing and discussing these kinds of topics. They’re usually based on conversations I’ve had in passing with gaming friends in person, so bringing them to folks who I get to talk to in the comments here and on Twitter always results in some night insights.

20190706235039_1What’s to Come?
Over the next month, I’m looking forward to updating the couple of overviews I’ve started to include more of the Atelier games and to cover Fire Emblem entries that have released since like Fire Emblem Warriors, Fire Emblem Heroes, and my current obsession, Fire Emblem: Three Houses. I’ve also been working on playing through to do a review and overview of the Left 4 Dead series. I don’t think I’ve played enough first-person shooters or cooperative games lately, so I’d like to branch into that a bit more.

Of course, I’ve also got a review for Dead Rising coming up, along with another game I had been meaning to get through, Castlevania 64. I have a whole host of other games to play through, and I’ve been pretty happy with my balance of PC and console coverage as well as retro and current generation focus, so you can most likely expect more of the same from me upcoming.

Preferably a higher volume of writing, as well- once I finish up with Three Houses, of course.

There are also a lot of you that I would love to support more, and I want to make another post soon showing some love for the folks who have been actively chatting and interacting and some blogs that I’ve been appreciating and frequenting.  I want to stress that there are a lot of folks on here that I appreciate, admire, and support, despite my inability to keep up with all of the amazing content you all produce!

Have a great rest of the week and here’s to a fantastic August!

– Matt (a.k.a. The3rdPlayer)

Weaving a Beautiful and Complex Harmony – Playstation 2 – Romancing SaGa: Minstrel Song – 2005

TitlesRomancing SaGa: Minstrel Song
Playstation 2
Square Enix
Genre: Role-Playing
2005

The SaGa series is a lot like the Final Fantasy series in a number of ways. This should come as no surprise to anyone familiar with the golden era of Squaresoft and its catalog given the series’ roots being marketed at first as Final Fantasy Legend on the Game Boy. When game designer Akitoshi Kawazu joined Square and helped in the development in the first two Final Fantasy titles, he may not have specifically known that he was going to end up in charge of directing another one of the company’s longest running series when he was made the director of the Legend series.

Romancing SaGa hit the Super Famicom back in 1992, creating a niche in the role-playing genre that was off-beat enough to stall the series from reaching US shores under this name and with its current mechanics until five years later with SaGa Frontier. After the relative success of that game and its sequel, the company got to work on bridging into the next generation of gaming on the Playstation 2 with two more SaGa titles under the banner- Unlimited SaGa and a title simply known as Romancing SaGa.

Being familiar with the infamous reputation of Unlimited SaGa, I recently decided to turn my attention to Romancing SaGa (with the silent subtitle of Minstrel Song, I assume to discern just a bit further between the PS2 version and the original) as it’s been sitting in my collection for some time. The first time I attempted the game, I was lost. I hadn’t gotten the first idea of how to proceed even having been a fan of SaGa Frontier at the time. I’ve grown a bit since then and have had a lot of exposure to the series; I can’t even begin to describe how excited I am for the release of Romancing SaGa 3 coming to us soon. In my excitement and with new information under my belt regarding how to proceed with the series, I decided to give Romancing SaGa: Minstrel Song another whirl. Continue reading