They’re Back In Game Boy Form! – Game Boy Color – The Simpsons: Night of the Living Treehouse of Horror – 2001

Simpsons, The - Night of the Living Treehouse of Horror (U) [C][!]_02The Simpsons: Night of the Living Treehouse of Horror
Game Boy Color
Software Creations/THQ
Genre: Action Platformer
2001

My first introduction to horror growing up came in the form of television specials that would pop up around the Halloween season. I vividly remember episodes of Home Improvement, Roseanne, and Boy Meets World that entranced me as a kid. Honestly, they probably scared me a bit, too, even though they’re probably pretty laughable to me today. They were a good gateway into a genre that I love now, though, and my gaming and movie tastes might be fairly different if it weren’t for those spooky interludes in my sitcom watching days.

As it happens, I also watched a lot of The Simpsons growing up. Like most other sitcoms, they had a Halloween episode carved out each year, too, called the Treehouse of Horror due to the framing narrative involving the stories being told in the oft-utilized structure in the family’s backyard. As an anthology of short Simpson-flavored homages, this appealed to me since I enjoyed reading and the specials were well-produced, I’ve always held a special place in my heart for them.

Imagine my delight, then, when I was looking through my collection for something a bit scary to play while leading into the spooky season (yeah, I start early) and stumbled across The Simpsons: Night of the Living Treehouse of Horror. How this had slipped under my active radar, I’m not entirely sure, but I made a quick plan to rectify the problem. After some quick preparation- and honestly, setting myself up for the possibility that the game could be terrible since I had never heard of it and it’s a licensed game- I jumped into the shoes of the familial quintet to see if I was in for a trick or a treat. Continue reading

No Kick to This Routine – Super Nintendo – 3 Ninjas Kick Back – 1994

3 Ninjas Kick Back0013 Ninjas Kick Back
Super Nintendo
Malibu Interactive/Sony Imagesoft
Genre: Action Platformer
1994

Movies aimed at kids can do a multitude of things.  When you’re young, they can inspire you to try out new hobbies or interests you might not have before.  I can still remember when Rookie of the Year came out and I immediately wanted to join a T-ball league.  That’s a positive, right?

When you’re older, you tend to look back on them with fondness- even if it’s a cringe-inducing fondness that makes you realize that maybe you shouldn’t have quoted everything those kids said at recess, and now you understand why you were kept inside that one time you quoted Mouth from The Goonies.

They can also spawn a wide range of merchandise, the most important of which in the 1990s was the video game.  Films have been the basis for video games for as long as most can remember. If there’s an opportunity to turn a few extra bucks by using interactive electronic media- well, why not?  I still vividly remember the feeling that the 3 Ninjas movies left me with.  I wanted to get out there and try karate.  I wanted to fight off thugs and save the day with some friends; I’m an only child so I didn’t have two brothers to team up with.  Honestly, though, I can’t say I remember too much about the actual movies.

While I never played 3 Ninjas Kick Back growing up, I figured I could give it a swing now.  Of course with it being a licensed game, my reservations were high.  In the back of my mind, I just kept thinking that there had to be some design ideas in there that could be interesting.  At no point did I try to convince myself that it would be a good game, though.

Allow me to share my experience with you, o fellow game fan.


Continue reading