Atelier Series Overview – Part 1 – The Arland Trilogy

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A Brief History of the Atelier Series


If you count yourself among those that find JRPGs interesting, you very well may have heard of the Atelier series.  Established in Japan with the original title, Atelier Marie: Alchemist of Salburg, the series has just recently reached its nineteenth entry with Atelier Lydie and Suelle: The Alchemists and the Mysterious Paintings.  While the early entries of the series didn’t make it over to US shores, the majority of the series has found localization in on our shores.

In 2005, Atelier Iris: Eternal Mana on the Playstation 2 was placed in the hands of NIS America and since then, each entry of the series on home consoles has been translated and made available across various regions.  While the gameplay and format have changed and evolved throughout the series, the central concept remains the same.

Playing as an ‘alchemist’- someone who engages in the practice of acquiring and combining items to create other items with the magical process of ‘alchemy’- you are faced with an objective that requires you to expand upon your abilities to be met.  As the game progresses, more recipes for items are unlocked, as well as locales to acquire items that are rarer or of better quality. Nearly all of the items your party will use are created through these items- healing items, offensive items, weapons, armor; all of it becomes the product of items that you collect throughout your adventure.  Each game has a different twist on this and later entries find deeper methods of alchemy to give the player more customization in their creations, but at its base, this concept is what the Atelier series revolves around.

Throughout this overview, I’ll be explaining each grouping of games in the Atelier series.  Much like the Fire Emblem overview I’ve been working on, there may be some glances of opinion and theory here and there, but for the most part, this is meant to be informational for those interested in learning about the Atelier series or possibly for those already familiar with the series who would like to take a trip down memory lane.

Whatever your reasons may be, I hope you enjoy this look at the Atelier series overall.  As usual, please be aware that I make an effort not to spoil anything plot related that you wouldn’t read within the packaging of the game, but there is the occasional slip so if you want to avoid spoilers, you’ve been warned that they may exist here however minor.  If you have any comments to add, questions to ask, or just want to discuss the games in each entry, feel free to leave a comment.

In this entry, I’ll be writing about the Arland trilogy, comprised of Atelier Rorona, Atelier Totori, and Atelier Meruru.  While not the first games to be localized, they appeared to be the first that many had heard of the series.  As some of the more easily obtainable entries to the series, they seem like the best jumping off point to explore the series from!
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Top 5 – RPGs That Shaped Me as a Gamer

I am a prolific gamer of the RPG genre.  I started young with tabletopping Dungeons & Dragons with some neighborhood kids.  These same neighborhood kids had an SNES, and when I went over for our game one day, I noticed one playing this crazy looking game on his system, with stats and equipment and little characters running around before the screen changed and he entered a fight.

It turns out he was playing Final Fantasy III (what we nowadays know as Final Fantasy VI), and I was blown away by the idea of being able to play a game like this.  I became like a man possessed trying to figure out how to get one of these RPG videogames in my own life.

I considered an article today on five games that had heavy influence on my gaming career, and started putting caveats in place.  I first decided I would not post about a game that I have previously posted about before (which excluded Xenogears from my lineup).  No more than one game per series, no matter how many of them I’d consider influential to me.  I also decided to post one RPG per system, another major hurdle.  When I began writing out the list and realized that three out of five of the games were RPGs already, I figured I may as well make the jump to fully discussing the genre, and could write about those other games separately.  With all of that in place, I still had trouble paring the list down to what I did.

So now, I present to you, in no particular order: Five RPGs that have truly shaped me as a gamer.  I must warn you that I’ll be discussing some things that may reveal spoilers.  They are all a bit older as far as games go, but I thought it only fair to include the warning.

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A Fiendishly Good Time – Game Boy Color – Revelations: The Demon Slayer – 1999

revelations

Revelations: The Demon Slayer
Game Boy Color
Atlus
© 1992, 1999
Genre: RPG

I have come to love and appreciate the games made by Atlus.  As I mentioned previously, I never used to pay much attention to who made games.  I was introduced to Atlus’ games, and realized I had played through a few of them over the years, including an odd title I’d picked up in my local videogame shop known as Revelations: The Demon Slayer.  Known originally in Japan as Megami Tensai Gaiden: Last Bible, this game may have had one or two biblical references in it to differentiate it from other Dragon Warrior-esque JRPG’s of the day.

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