Agetec / Irem
Genre: Survival Action
For as long as I can remember, I’ve been exposed to a number of ‘disaster’ movies. The first that I remember seeing was when I was introduced to The Poseidon Adventure and The Towering Inferno during some double feature on cable by my mother. It’s not a genre that I usually gravitate towards, but those films have always managed to catch my interest. There’s a certain allure- especially to this diehard horror fan- to the adversary in a piece being the environment and the set pieces rather than a tangible force or person; the unpredictability and sheer carnage of the situation can make for an entertaining experience, even if it’s rarely poignant or soul-stirring.
Disaster Report, the first of the Zettai Zetsume Toshi titles revolving around natural calamities, is a game I distinctly remember my thought process while purchasing. Looking at the back of the game, the promise of battling against your environment and trying to survive as catastrophe upon catastrophe strikes around you was a novel concept to me at the time. It still looked like an early PS2 title, though, so I was wary as I grabbed it on sale and brought it home to try my best at it.
It’s taken a few tries. Like a lot of the games in my backlog, I could remember making it a decent way through the game and then stopping for some reason but couldn’t drag out the reason. Was it an infuriating sequence in the game mechanics? Was it just because my attention had been drawn to another game I had been meaning to play? Recently, I sat down with a determination to get through Disaster Report and relive the experience to figure it out and knock another piece of my backlog Jenga stack off of the tower.