The Ashes Everglowing – Impressions on the Cindered Shadows DLC from Fire Emblem Three Houses

CinderedShadows
Fire Emblem: Three Houses
was one of my favorite games from last year, and the series has been noteworthy for me since I was introduced to it years ago. I logged a record number of hours into the game from the day it came out (only rivaled by Persona 5 and Final Fantasy XII, even at 85 or so hours on the first playthrough) and when Nintendo announced that there was going to be DLC content, I was a bit skeptical, to say the least.

The Fire Emblem games have generally had decent DLC. Awakening‘s DLC had throwbacks to just about every game in the series’ prolific past, Echoes of Valentia had a couple of side quests and a few new characters- but Three Houses felt so complete with four different paths and a number of ways to tackle party building and class customization. Personally, I was a little worried that adding anything that could build on the plot of the game could convolute things, save for one or two very specific open threads left by the game’s main plot.

(As a note, if you want to go into Cindered Shadows completely blind, here is your chance to bail before any spoilers!)

Image

On February 13th, Cindered Shadows was released. Promising a story of a new house called the Ashen Wolves, trailers gave some details about a plot revolving around an area under Garreg Mach Monastery called “Abyss” where a number of students and other people lived for a number of reasons ranging from societal casting out to committing morally gray crimes and needing a place to hide. Four new characters- brash Balthus, the aristocratic Constance, straightforward-to-a-fault Hapi, and the mysterious Yuri- were to be added to the roster and given the spotlight in the tale involving the strange village beneath the monastery.

For the most part, the story of Cindered Shadows works. The details as to why the people of the Abyss are there, the connections that each of the characters has to the world of Fodlan and its mythos are strong enough, and there are only a couple of moments of “well, why didn’t we hear about this before if it already existed”. The characters are good additions, too, with the small cast from the original game making comments and connections for the audience to flesh out the newcomers. Some care was given to slide the plot of this DLC into the tales fans already knew about the game’s world.

What does this add to the main content of the base game, then? Once the whole side story is finished- an easy task since it is only six chapters and about five hours or so total- all four characters become recruitable in the main game. They also bring four new classes with them, all of which have been displayed in past games: Trickster, War Monk, Valkyrie, and Dark Flier. When the characters join up with Byleth’s ranks in the main story, they will bring a certification that will let any characters take on their class from Cindered Shadows. There are a few other benefits, as like a renown bonus, DLC items, and access to the Abyss with features that include the ability to trade items for renown or vice versa.

Cindered Shadows isn’t going to blow your mind if you’ve played through Three Houses already but it does make for an interesting and engaging story. It is challenging and introduces a couple of new mechanics in some chapters, but with the time-turning Divine Pulse at play, it isn’t hard to take a few steps back and approach your enemies and problems a different way. Is it worth the price tag of $30 for the Expansion Pass? Sure. The Pass gives you plenty of other extras that had already been offered before Cindered Shadows came out, and if you’re a fan of Three HousesCindered Shadows is a worthwhile investment.

 

Save Point – My Week in Gaming – 2/15/2020

Fatal Frame
Hey folks! Welcome to the weekend- even if some of us don’t really get a “weekend” per se thanks to work or other obligations we may not be as excited as we could be about.

Since I’m in the middle of a bunch of games and really haven’t had the chance to sit down and write about them formally, I thought it could be a time to implement a new feature just to chat about what I’ve been doing over the past week or so. I usually dabble in so many games and other media over seven days that it feels like a waste not to chat about it as it’s happening in some way.

Mixing, Matchmaking, and Murder

At any given moment, I tend to have at least one game going on my Switch for handheld and relaxing times throughout the house, two on my PC (one persistent or with friends and one for myself to play solo), and one or two on a console like my Playstation 4 or XBox One. There’s usually something retro thrown in there when I feel up to it, but my backlog has been begging me to give it attention lately, so between that and my consoles having just been hooked up in my new place, I’m pretty much at half-capacity right now.

CinderedShadows

I recently picked up the Fire Emblem: Three Houses DLC, Cindered Shadows, which had been advertised as an April release last I had known but got pushed up and released on February 13th. I’m only a couple of battles in, but I’m already enjoying the return to Garreg Mach and some of the new features and classes that have been brought in with the new House, the Ashen Wolves. Between that and coming to the end of the main story of Atelier Ayesha: The Alchemist of Dusk, my Switch has been working overtime- even if it’s just going back to games I’ve already beaten in some form.

On PC, I caught wind of a game called Song of Horror, an episodic horror game that I had barely heard of before I lunged into the trailers for it and bought the Season Pass so that I had all of the episodes once they released. At five episodes total (and the fifth coming out sometime in the next month), I’ve made my way through the first two and I”m still going pretty strong on the third. Between the quality of the game itself and the persistent nature of losing characters, I’ve got to say it’s been a tense one and I’m really enjoying it.

20200214202420_1.jpg
So far as games I’m playing with other people, I’ve dipped my toe about knee-deep back into Dead by Daylight with some mixed results. They’ve added a few things since I had the chance to play it like challenges to unlock lore of the game and its world and some more playable survivors and killers, but I’m still pretty average at the game itself. It’s a ton of fun at all times for me, though. I’ve also picked up The Division 2 on sale for three dollars to play with my buddy and some others. I was a big fan of the previous one and I’m enjoying the second one, but it’s a bit too early to tell if it’ll stick around in my usual cycle of persistent games.

Backlogs Don’t Only Exist in Gaming, Y’know

So I’ll admit- I’m behind on writing reviews of some of the games I finished off in 2019. Some of them might fall to the wayside or may end up with some lighter coverage in an effort to give some finality to them, though the two I’ve got in my crosshairs right now are on seemingly-James-Bond-action-RPG Alpha Protocol and the NES classic Crystalis. Having just finished up Tokyo Mirage Sessions Encore #FE, I’d love to jot something down about that, too (though, spoiler alert, I recommend it for any fans the Persona or Fire Emblem series).

1.jpg

As far as featured articles are concerned, I’ve got entries for both the Atelier Series Overview and the Fire Emblem Overview in the works to cover some of the spin-offs and newer games for Fire Emblem as well as the history of the Atelier titles. I’ve also been toying with a follow-up to the Where Did That Come From? series analyzing Zombies Ate My Neighbors and the immense amount of pop-culture references in it. There are a bunch of plates in the air, but I’m addressing them one at a time and they aren’t crashing to the floor, at least!

So What Else is Going On?

Image result for pax east 2020

In a couple of weeks, I’ll be attending PAX East with my good buddy, 76Trombones, and some of our other Twitter friends and I couldn’t be more excited. I’ve been researching some of the games that’ll be there, and I’m hoping to give more “up-to-the-minute” coverage compared to last year- though it will probably end up being some daily reviews and then one big overview at the end. I’ll also be taking another trip into the cosplay part of the convention due to the amount of fun I had with it last year. I extend to my friends and readers here, though, if there are any games you’re interested in hearing more about on display there, please feel free to let me know. Most likely, there will be a post in the next week or so about some of the games I’m looking forward to as well as larger titles of interest.

Over the past month or so, I’ve also been helping to contribute to a new feature over at The Well-Red Mage called Magipedia. By his own description, it’s meant to “discover the etymological, cultural, and mythological backgrounds of video game characters, places, and monsters”, and while there aren’t a ton of entries yet, the material that’s there is great and there are plenty more planned and coming out every week- including a couple from yours truly. If you dig analysis, game history, or general quick reads about the nouns of the video game universe, they’re worth a look!

Last but not least, I’ve been working on putting together a set-up to start streaming. Maybe recording videos. Possibly podcasting. I’m not entirely sure yet, so it’s going slowly while I feel out my computer equipment and software. I’ve had a few ideas about where to go with and how to go about it, but there will probably be more momentum there once PAX has come and gone.

So that’s my week in review and what I’ll be playing this weekend! What are you all up to? What are you looking forward to or working on that you’d like to share? Feel free to let me know in the comments (which have been dodgy as of late, so please forgive my slow replies there) or over on Twitter @The3rdPlayer.

Have a great week, folks!

Top 5 Games of 2019

3pmegamanstyle
Well, we’re coming up to the end of 2019 and- y’know, let’s be honest: this year was a fantastic year for gaming and game-related announcements. There have been so many games that have left amazing impressions on every gamer. Whether it was the innovative but divisive Death Stranding, the here-then-gone (and still divisive) darling Sekiro: Shadows Die Twice, or any of the other fantastic titles ranging from indie masterpieces to triple-AAA action thrillers that were released, no one’s top picks seem to be the same, even if certain titles do seem to pop up more often than others.

So which games did I enjoy that didn’t quite make the top cut?

Well, it was a pleasant surprise to see translations and ports of Square Enix offerings like Collection of Mana, Romancing SaGa 3, and SaGa: Scarlet Grace – Ambitions, all of which were admirable and well-preserved titles. Nelke and the Legendary Alchemists and Atelier Lulua were potent returns to quality for the Atelier series that were well-produced and deserve some recognition as solid JRPGs, too. In the vein of horror, Blair Witch received a rocky reception from some, but it was one of my favorite horror offerings from 2019, even with its design bumps. The indie scene has had some strong efforts, too, including the heart-grasping Newfound Courage. Of course, that’s only a fraction of the games I experienced, and there were plenty of releases that didn’t fall into my wheelhouse that other folks really enjoyed.

With the honorable mentions situated, though, here are the five games I’m walking away from 2019 with the most impact from, one way or another. Even with the numbers attached, this isn’t a rigid ranking. All of these games left me mesmerized and kept my attention and excitement from beginning to end, whether two hours or 80-plus.

Image result for untitled goose game"
5. Untitled Goose Game – PS4, XB1, Switch, PC

What a media darling the Goose has become. What was teased as a game about being a goose who acts like a jerk to a guy in a garden turned out to be a game about being a goose who acts like a jerk to an entire village. What a refreshing turn of events!

House House did a great thing by making a minimalist puzzler with a forgiving learning curve and a fun “pick up and play” model. As much of a nuisance as the titular bird can be, they’ve got a charm about them that makes the player want to turn the hose on a gardener or steal a man’s slipper to achieve their ultimate goal. Everything down to the quirky sound design is delightful.

In a world full of explosions and do-gooding farmer-types, Untitled Goose Game offered up the Chaotic Good distraction that stuck with me and plenty of other people after the credits rolled.

Image result for arcade spirits"
4. Arcade Spirits – PC, Switch, PS4, XB1

One would think that as someone who likes to read and play video games, the visual novel genre would have been a vein I would have mined into already. I’ve dipped a toe a couple of times, but it wasn’t until Arcade Spirits that I hunkered down and read from digital cover to cover.

The tale of a self-insert protagonist taking up a job at an arcade is a pretty easy mark to hit for anyone who knows the gaming community. Arcade Spirits took it a step further by researching the historical video game crash of 1983 and displaying a future in which it never happened, resulting in a flourishing arcade scene. Not only that, it offers up a lot of interesting trivia about arcades and machines in general. Even better? The game is incredibly LGBTQ+ friendly even offering a Them/They option for gender at character creation.

Maybe it was because it was my first visual novel or maybe it was the passion that shone through in the dialogue, story, and inclusivity form the developers. Arcade Spirits was something very special.

(My review of Arcade Spirits can be found here for some more insights.)

Image result for fire emblem three houses"

3. Fire Emblem: Three Houses – Switch

Let me surprise you by adding Fire Emblem: Three Houses, a game I’ve ranted about for months now, to a Top 5 list from the year. The Fire Emblem series is one of the main series that I follow but after the strange quality fluctuation I felt between Fire Emblem Fates and Echoes of Valentia (my favorite game from 2017), I was a little nervous about Three Houses and the choice for multiple stories and paths to follow.

All of that went out the window once I booted the game up. The world at the Garreg Mach Monastery was immersive with so much more to do than bounce from battle to battle. The characters were layered and interesting to interact with. The story had some great beats and the amount of customization and side stories made the first path and 85 hours feel like they flew by. It was hard not to get invested, even with characters and plot points I wouldn’t normally be interested in.

Fire Emblem has gained its footing soundly thanks to some of the strong entries that have come out in recent years. With all of the hype behind Three Houses, though, Nintendo really had to knock it out of the park. It’s pretty safe to say that they did by most measures.

Image result for atelier ryza"
2. Atelier Ryza ~Ever Darkness & the Secret Hideout~ – Switch, PS4, PC

If you noticed that I only mentioned two of the three Atelier games that came out this year in my honorable mentions introduction, congratulations on your astute senses! Anyone who’s gotten within earshot of me in the past few months has heard about how much I loved Atelier Ryza, the start of the next “-ogy” of the series.

Advertising a new adventure about friendship, growing up, and making memories, Atelier Ryza delivered on its promises with a story about a group of friends trying to find their place in the world while solving mysteries about their homeland. On another important note for a series that is twenty-one entries deep, it made the mechanics and plot accessible to beginners and experienced alchemists alike. The game was fun and emotional from the start.

Suffice to say, I’m looking forward to the next game in the Darkness series to see what happens with these characters and their growth. If anyone is looking to get into the series in a modern way, Atelier Ryza is probably the way to go. The crafting system, storytelling, and presentational direction haven’t been this sweet in the series for some time.

Image result for resident evil 2"
1. Resident Evil 2 – PS4, XB1, PC

Growing up, Resident Evil 2 was a favorite of mine. Before the series fell squarely into action horror, the follow-up to the original game continued the story of Raccoon City and the horrific zombie outbreak that overtook its streets. The mix of atmosphere and B-movie style approach to dialogue and plot made for a worthwhile game to remember.

With Capcom’s reputation leading up to the past couple of years, concerns were raised that Resident Evil 2‘s remake would be an attempt to exploit nostalgia for an easy grab at cash for the company. The more that released concerning the game, though, the more doubt was pushed aside. By the time it was set to release, my excitement had gone through the roof. I attended the first midnight release for a game I have in years, and I lost thirteen hours in two days barreling through the game. I couldn’t put it down. Not only did the game update the visuals and front-end factors, but it improved on the narrative and just about every other aspect of the original. The reimagining treated the original like a blueprint and built its own mansion off of it.

Returning to its horror roots, Resident Evil 2 had terror in spades even with the amped-up action. Fans of the original could still relive the glory days of the series while other people would get an expertly crafted game with smooth controls, great pacing, and earnest attempts at entertaining the player. I’m already planning my next playthrough soon- and if you have any interest at all in this game, I’d suggest you get the chance as soon as you can.

This year, I feel like I played a lot more of the games that were actually released in 2019, a feat in and of itself considering the immense backlog growing behind me even as I type. I’m already looking forward to a host of games coming out in 2020, but it’s nice to look back at what really stuck with me and why throughout the past year. Considering I haven’t seen many “Best Of” lists that have been the same from folks, I’m interested in hearing some other people weighing in on their favorites from 2019. Feel free to chat a bit in the comments about any favorite games (or even games you might have thought would be your favorites but didn’t stand up to the expectation) or over on Twitter!

Since I’ll most likely pick up writing for the new year soon, I hope you all had a great holiday and have a Happy New Year!

– Matt (a.k.a. The3rdPlayer)

 

Top 5 – Moments of The 2019 Game Awards

Image result for video game awards 2019"I wasn’t planning on sitting down and watching The Game Awards this year. I don’t put a lot of stock in awards shows in general and haven’t for years. The Oscars, the Emmys- they’re nice but not really my jam to sit down to watch for a few hours, especially when I don’t know half of the titles being discussed or awarded.

I do know a lot about the current game climate, though, and I had a lot of friends who were excited about the Awards and some of the possible announcements that would be revealed there. At the last minute, I found a Twitch channel with a group of folks I’ve come to enjoy the insights of and decided to sit back and watch the spectacle of The 2019 Game Awards.

After taking a few days to process and let some folks check out the replay for themselves, what was the best way I figured I could write about some of the things I saw?

With a list of my top moments in no particular order!

Image result for fire emblem three houses"Fire Emblem: Three Houses
Fire Emblem: Three Houses was one of my favorite games this year, and it’s not exactly a surprise that it would win the award for Best Strategy Game for 2019. The game was not only massive at potentially 80s a playthrough. With four separate paths to experience, the amount of content is worth the price of admission alone. Lump on top of that the fact that your party and classes have a number levels of customization, a host of optional story battles to help flesh out characters, and life simulation elements a la the Persona series to strengthen and immerse the player in the world of the game and you find something that appeals to just about everyone.

What was pleasantly surprising was seeing it win the Player’s Choice popular vote from fans. While the game was popular with folks I associate with on Twitter, going up against games like Super Smash Bros., Death Stranding, and Jedi: Fallen Order, it was tough to imagine that Three Houses would take the throne. There were some heavy hitters this year with a lot of fan support behind them. Seeing Fire Emblem– who really only got its legs strong with Awakening a few entries ago- take this prize was pretty heartwarming.

Image result for bravely default 2"Bravely Default II Announcement
I will openly say that not every game Square Enix has produced and published over the past few years has hit that sweet spot for me. 2012’s Bravely Default was a game that I instantly became enamored with. The art style was whimsical and felt like it was straight out of a storybook. The story took pages out of the classic Final Fantasy and Dragon Quest franchises that both developers had been so well known for. The battle system, straight off of the mildly successful 4 Heroes of Light, had been refined and made for strategic (and, to be honest, entertainingly exploitable) combat sequences. The follow-up, Bravely Second: End Layer, was decent but didn’t seem to get the same reception as the original- but fans seemed to be clamoring for more still.

One of the more surprising announcements at the VGAs was the beautiful, if not minimalist, trailer for Bravely Default II. Offering a new story with new characters in the Bravely mythos, it seems to be a return to the series that is necessary given the momentum the first game earned that End Layer didn’t seem to lock in on. Given the reactions from a number of folks I know (not to mention my own excitement when the title flashed on the screen), this could shape up to be a breath of life for the series.

Image result for disco elysium"Disco Elysium Scooping Up Four Awards
However you felt about certain parts of their acceptance speech, seeing Disco Elysium win Best Role-Playing Game over titles like Kingdom Hearts III and Best Narrative over heavy-hitter Death Stranding was a big deal for indie gaming fans. ZA/UM saw the stage more than most at the awards with a game that had a quarter of the exposure that most of its competitors had. To say that this was a surprise might be an understatement.

Full confession: I’ve never played Disco Elysium. I only learned what it was about maybe two weeks before the Awards, but it struck me as something I would be interested in, and it looked just bizarre enough to hold my attention. While I’m still waiting for it to drop into a price range I can comfortably pick it up at, seeing how well it fared against the competition it had got me pretty pumped to get the opportunity to play it.

Image result for gris"The Entire Games for Impact Category and Nominees
This being my first year that I’ve sat down to watch The Game Awards, this might be more of a novelty for me than for others. Having a category focusing on games that made strides to send a positive social message fell right into my wheelhouse. The fact that the Awards put a special focus on some of these games- most of which I hadn’t heard of before- felt like there was an effort being made to shine a light on a less prominent section of the game development community. From the outside, gamers and their entertainment of choice are stereotypically seen as toxic or lacking in empathy.

Games like Gris and Kind Words, while bending the definitions classically associated with video games, have demonstrated a side of the gaming world that needs a little attention. While games like Life is Strange 2 and Concrete Genie got a bit of attention due to their developer and release methods, a game like Sea of Solitude can get a bit of exposure for even being nominated in a show like this. It opened my eyes to a few new projects to look into. I sincerely hope it did the same for a few other folks.

Image result for xbox series x"First Sight of the X-Box Series X
My wallet is not ready for the next generation of consoles yet. Let’s be honest- are any of us ever ready when these things are announced? It’s hard to deny being excited to see another era of gaming technology approaching, though, and finally seeing what’s been touted as the newest in Microsoft’s console line was a big deal for a lot of folks.

People seem torn on the design- some are saying it looks sleek and modern while others think it looks boring and- well, boring. I’m strong behind the first opinion, and while I’m not a console fanatic in any respect, I have to say that the system that was unveiled shows some promise. With talk about backward compatibility and sights on some of the presentational possibilities, it’s stoked the fires that I have for the upcoming projects the major players- and some of the minor ones- will have announcements for soon. The next year is going to be something to brace yourselves and your funds for.

Were The Game Awards a stellar presentation in honor of the past year in games? Yes and no.

A lot of the awards were glanced over, presented in a weird lightning round of unceremonious announcements. This didn’t feel like as big a deal with categories relating to eSports or other areas where there can be a bunch of micro-elements like managers and spokespeople who are important but may not appeal to the broad gaming community. There were larger games and categories, though, that were also glossed over or announced in the pre-show of the Awards which felt oddly cavalier given the message of the show. A majority of the show also felt like it was dedicated to upcoming games rather than games that were published over the past year. While a number of the announcements were interesting and exciting, there were quite a few that folks had already seen material from before. In this, it felt like they missed the mark a little.

On the other hand, while a lot of the winners were unexpected- especially Sekiro: Shadows Die Twice with its difficulty controversy- they were welcome compared to the expectation that certain games were going to sweep the show. A lot of underexposed games were given some credit while other games like Death Stranding still got their due. I’m still a little disappointed that Resident Evil 2, one of my top games of the year, didn’t receive any awards. Looking at who received them, though, it’s a fleeting concern given how many times it was nominated. When the Awards focused on their content and mission statement, they knocked it out of the park more often than not.

Did any of you check out The Game Awards this year? If so, what were your thoughts or favorite moments? Feel free to let me know in the comments or over on Twitter by chatting with me at The3rdPlayer!

Happy trails until next we meet!

– Matt (a.k.a. The3rdPlayer)

(Mis)Adventures in Collecting – Fire Emblem

20190826_150920.jpg
It’s been a little while since I wrote anything about collecting. It’s not that I’ve stopped necessarily. In fact, I have plenty of material to share but my methods of collecting aren’t super interesting on the whole. I’ve had a few lucky finds nearby or wound up with some neat stuff by searching around on the usual websites. For me, it’s more about what I find over how.

There are dangers with every hobby, however, and game collecting has a metric ton of pitfalls to run into while trying to curate certain pieces at a quality one might like. There are questionable descriptions on eBay and Amazon, for example. Your version of “very good” might not be exactly what the person selling to you believes it to be. You may find that perfect listing for a complete-in-box copy of the game you were looking for- until you read the fine print that says “manual only”. Found a copy of some old Playstation game at your local thrift shop? You had better make sure to check the back of the disc unless you want to take the risk that it looks fresh off of a sanding belt.

My point is that there needs to be some attention to detail once you hit a point where you aren’t just generally collecting whatever you can find. As I’ve shown with some of my Atelier posts in the past, it can certainly be as simple as finding a copy of Mana Khemia when you dip into a retro store while on a day trip or hunting down a copy of the Premium Box of Atelier Rorona on Amazon to snatch up. All of my adventures collecting for the Atelier series have been pretty painless.

In contrast, collecting for Fire Emblem has been a nightmare.

20190826_150847
Of course, I’m being a little hyperbolic here, but I’ve run into more difficulties trying to buff up my collection of the Nintendo property than I have all of my other online purchases combined. Everything from outright cancellations for no reason to being sent a tablet meant for someone else while my product was missing in action and even issues involving a monsoon (which is clearly understandable but unfortunate nonetheless). A few months ago, though, I found someone selling a copy of Fire Emblem for the Gameboy Advance at a fairly reasonable price. I took a quick look at the pictures and clicked to buy it immediately. I was going to manifest my good luck into this purchase. I kept looking at the tracking number over the next couple of weeks and it arrived a day or two early, to my excitement.

I opened the parcel, and the game’s box was a little beaten up- but I had seen that in the pictures. I pulled open the top of the box and slid the cartridge out. It looked a little strange- but I had seen that in the pictures. There was no manual, which I had known, so while I decided on how I was going to tackle finding that, I looked at the back of the box.

20190826_150854
My face flushed. I felt my head shaking as I let out a deep sigh. Despite the boasts of this being a 100% authentic copy of the product, the packaging read like a mistranslated mess that was just a basic description of the game mechanics. After taking a moment to reconcile with the fact that this was another issue with my Fire Emblem collecting, I went back to look over the listing I had followed on eBay.

Even in the pictures, I could tell where I had gone wrong. Everything was as I had received, hackneyed translation and all. I had left a ‘Neutral’ rating for the transaction- everything was as shown in the ad and the product arrived on time but the game was certainly not an authentic Nintendo product. Like any great social media interaction, the seller immediately contacted me to change the feedback. I tried explaining myself and received a response still telling me that I was wrong- until I wrote out the description on the back of the box. Mind that I hadn’t even asked for my money back. Sure, I was entitled to it but the hassle felt like it wasn’t worth it and really, I just wanted people to know that this was not a legitimate claim. The seller immediately dropped the argument, apologizing for my dissatisfaction and tell me not to buy from them again.
It went without saying, but at least they were standing their ground.

So now I own this:

20190826_150839
It’s not a substitute, though I would imagine it plays correctly on a system and functions as it should, but as a collector, I’m obviously disappointed. Thankfully, it didn’t set me back too much so for now, it’s more of a placeholder or maybe something to give a friend if they want to play through the game. Maybe this could act as a cautionary tale, too, even if it’s one that’s already tried-and-true.

Make sure you examine everything about the product you’re buying. While it would be nice if everyone were honest and well-meaning, it’s really up to you to make sure that what you’re getting is actually what you intended.