Taboo: The Sixth Sense
Nintendo Entertainment System
Do you believe in the spiritual and the supernatural? What if there is some kind of force that guides your fate? The nature of the mystical and magical has permeated the history of the world for as long as the written record has existed and then some. Whether you believe in it or not, it’s difficult to avoid those that feel there is something “more”- and that there are those who can sense those elements through some kind of attunement to them.
Taboo: The Sixth Sense isn’t a game in the classical sense, though it is meant strictly for entertainment purposes. Much like arcade novelties like love testers and penny presses, the game is more of an experience than anything else, and it takes about five minutes or so to make a run through.
Unfortunately, there isn’t really much else to write about Taboo without taking away from the rest of what I have to write as a result- so on with the show!
Recently, I decided to veer away from the myriad of RPGs and current games I’m engrossed in so that I could expend a little energy on a couple of BEUs. A couple of them have nostalgic meaning to me, as I mentioned way back with my review of The Peacekeepers. There’s one that I remembered distinctly, as I used to play it with my mother years ago (for the record, she was damn good).
That game was Final Fight 2.
Based on some fond memories, I decided to dig out the old Final Fight games and play through them a bit. The being said, anyone who has played these games knows that there isn’t a huge difference between the main entries of the series, though there are touches here and there. Hence, here is my look at the core series for Final Fight as a whole.
Genre: Point and Click Adventure/Horror
Video game controversy is something I’ve been very intrigued by since the days of Lara Croft and her ever-expanding polygons back on the Playstation. As many of my gaming cohorts know, I’m also a huge fan of horror games. Unsurprisingly, these two things go hand in hand more often than most people think, or at least they used to. While most people know of the Night Trap controversy that contributed to the ESRB ratings we know of today, another game came out on the PC around the same time that had some heckles raised: Phantasmagoria. Really, though, how does a controversial game from the mid-90s hold up on the controversy scale nowadays? Continue reading