Welcome, fellow gamers! It’s been a little while since I posted up a Top 5 list, and I spoke with a couple of folks to ask ‘what kind of list would you like to see?’ While I’m working on some reviews on some pretty killer games, I really wanted to do some more fun and subjective pieces to keep my creative factory running.
The first list I had pitched was by my good friend (and wife to my co-contributor) who asked about my favorite villains. My top pick was easy; honestly, anyone who has ever talked to me about video games and knows the game they are from has heard me go on and on about them. To fill in the other four spots, though, I had to do a little more thinking on a few different levels.
I got to wondering about what made a good villain to me. There’s something about the feeling when you think of a good villain and specifically how they stand out to you. Asking on Twitter warranted a lot of different responses including being drawn to comical villains or sympathetic villains that you can relate to. A lot of great names came up- Bowser, GLaDOS, Ganondorf and one particularly well suggested James Sunderland from Silent Hill 2. Seriously, if you like dark storytelling, you need to play that game.
But I digress.
Listed after the jump is my personal list of Top 5 Villains. Your opinions may differ, and I gladly welcome you to chat about them in the comments or on Twitter with me. You’ve been warned, though. There are spoilers in here since you can’t really explain the villainy of characters without at least describing some of their actions, though they aren’t necessarily game ruining tidbits. Also, this list is entirely subjective. Did I mention that yet? It also changes just about everytime I think about it so without rambling on too much more-
Lights. Camera. Villainy!
In a recent post over in The Well-Red Mage’s neck of the woods, he brought up a topic I’ve had conversation with some folks about over the course of my gaming career that I realize I haven’t posted at length about:
“What video game series got infected with Sequelitis?”
As a fan of many- many- horror movie series, the concept of sequelitis is not a new one to me. Once a series hits a certain point, they start to shows symptoms:
Maybe a character comes back completely changed, shrugging off everything you knew about them. Maybe your favorite action movie decided to appeal to a new demographic and has a forced romantic subplot. What if the locale changes from a quiet blood-soaked summer camp to a space station?
…okay, that series was a little sick by then anyway, but you get my meaning, I hope.
Why don’t you grab a seat while I diagnose a few gaming series that may have fallen to illness for a time- but bear in mind, you’re always welcome to a second opinion elsewhere!
Off the top of my head, I can list a vast quantity of high profile gaming moments that everyone seems to have been affected by in their formative gaming years- Final Fantasy VI’s opera scene, the final battle with Shang Tsung in Mortal Kombat, any occurrence beginning with ‘the death of’; there are so many definitive events that people remember because of their magnitude within their games’ worlds or how abruptly they sideswiped the player. This doesn’t change their impact. Heck, I have one of those moments tattooed on my leg it had such relevance to me.
What people don’t always actively take into account is that there are so many smaller beats that meant a lot to gamers for a wide variety of reasons. Video games are established to illicit some kind of emotion or reaction from those participating in what they have to offer. Even through the memories of Final Fantasy VII and Chrono Trigger ripping at my heartstrings, I started to reflect on moments that stood out to me that may not stand out to the community at large and why they still remained so prominent in my retrospective eye.
So feel free to check out some of my personal remembrances of times past! They may not be industry shattering, but they are definitely a glimpse into my gamer inner workings.
Genre: Point-and-Click Horror
It is with a heavy sigh that I start this review. I am a huge fan of (most of) the Clock Tower series, as I may have mentioned in past reviews. When I found Clock Tower 2 in an Electronics Boutique way back when, I scrounged to buy it. When Clock Tower 3 was announced, I hunted it down as soon as possible. When a project was announced with the name “Project Scissors” involving Hifumi Kono, the creator of the Clock Tower series, I was eagerly anticipating the outcome from the Kickstarter.
When NightCry, the result of that Kickstarter, was released, I immediately dug into the materials I could before buying it. The concept art was pretty, the screenshots looked intriguing- everything about this made me want to dive right in and check out the spiritual successor. The team seemed to be making this a labor of love, as well, with a strong desire to get back to the Clock Tower feel.
Did the game end up living up to my personal hype, though? Did it live up to the original games and their admittedly fluctuating quality?
Most gamers, some way or another, remember the first video games that they played. Even if they don’t, they tend to remember a slew of video games that shaped their tastes and interests for their current games, myself included. I always find it interesting to see what video games people feel shaped their views on their current favorites, gameplay preferences, and any other opinions they have formed in their years of electronic entertainment.
Of course, since folks brought this up, I’ve been thinking about it. While it is hard to narrow it down to five games that really helped influence my gaming persona, as it were, I’m going to give it a shot and see what comes from it!
Also, as a note, this article may have spoilers in it, albeit for much older games, so if you really don’t want to know about a game and some of its intricacies, read on with caution!