Top 5 Games of 2019

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Well, we’re coming up to the end of 2019 and- y’know, let’s be honest: this year was a fantastic year for gaming and game-related announcements. There have been so many games that have left amazing impressions on every gamer. Whether it was the innovative but divisive Death Stranding, the here-then-gone (and still divisive) darling Sekiro: Shadows Die Twice, or any of the other fantastic titles ranging from indie masterpieces to triple-AAA action thrillers that were released, no one’s top picks seem to be the same, even if certain titles do seem to pop up more often than others.

So which games did I enjoy that didn’t quite make the top cut?

Well, it was a pleasant surprise to see translations and ports of Square Enix offerings like Collection of Mana, Romancing SaGa 3, and SaGa: Scarlet Grace – Ambitions, all of which were admirable and well-preserved titles. Nelke and the Legendary Alchemists and Atelier Lulua were potent returns to quality for the Atelier series that were well-produced and deserve some recognition as solid JRPGs, too. In the vein of horror, Blair Witch received a rocky reception from some, but it was one of my favorite horror offerings from 2019, even with its design bumps. The indie scene has had some strong efforts, too, including the heart-grasping Newfound Courage. Of course, that’s only a fraction of the games I experienced, and there were plenty of releases that didn’t fall into my wheelhouse that other folks really enjoyed.

With the honorable mentions situated, though, here are the five games I’m walking away from 2019 with the most impact from, one way or another. Even with the numbers attached, this isn’t a rigid ranking. All of these games left me mesmerized and kept my attention and excitement from beginning to end, whether two hours or 80-plus.

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5. Untitled Goose Game – PS4, XB1, Switch, PC

What a media darling the Goose has become. What was teased as a game about being a goose who acts like a jerk to a guy in a garden turned out to be a game about being a goose who acts like a jerk to an entire village. What a refreshing turn of events!

House House did a great thing by making a minimalist puzzler with a forgiving learning curve and a fun “pick up and play” model. As much of a nuisance as the titular bird can be, they’ve got a charm about them that makes the player want to turn the hose on a gardener or steal a man’s slipper to achieve their ultimate goal. Everything down to the quirky sound design is delightful.

In a world full of explosions and do-gooding farmer-types, Untitled Goose Game offered up the Chaotic Good distraction that stuck with me and plenty of other people after the credits rolled.

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4. Arcade Spirits – PC, Switch, PS4, XB1

One would think that as someone who likes to read and play video games, the visual novel genre would have been a vein I would have mined into already. I’ve dipped a toe a couple of times, but it wasn’t until Arcade Spirits that I hunkered down and read from digital cover to cover.

The tale of a self-insert protagonist taking up a job at an arcade is a pretty easy mark to hit for anyone who knows the gaming community. Arcade Spirits took it a step further by researching the historical video game crash of 1983 and displaying a future in which it never happened, resulting in a flourishing arcade scene. Not only that, it offers up a lot of interesting trivia about arcades and machines in general. Even better? The game is incredibly LGBTQ+ friendly even offering a Them/They option for gender at character creation.

Maybe it was because it was my first visual novel or maybe it was the passion that shone through in the dialogue, story, and inclusivity form the developers. Arcade Spirits was something very special.

(My review of Arcade Spirits can be found here for some more insights.)

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3. Fire Emblem: Three Houses – Switch

Let me surprise you by adding Fire Emblem: Three Houses, a game I’ve ranted about for months now, to a Top 5 list from the year. The Fire Emblem series is one of the main series that I follow but after the strange quality fluctuation I felt between Fire Emblem Fates and Echoes of Valentia (my favorite game from 2017), I was a little nervous about Three Houses and the choice for multiple stories and paths to follow.

All of that went out the window once I booted the game up. The world at the Garreg Mach Monastery was immersive with so much more to do than bounce from battle to battle. The characters were layered and interesting to interact with. The story had some great beats and the amount of customization and side stories made the first path and 85 hours feel like they flew by. It was hard not to get invested, even with characters and plot points I wouldn’t normally be interested in.

Fire Emblem has gained its footing soundly thanks to some of the strong entries that have come out in recent years. With all of the hype behind Three Houses, though, Nintendo really had to knock it out of the park. It’s pretty safe to say that they did by most measures.

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2. Atelier Ryza ~Ever Darkness & the Secret Hideout~ – Switch, PS4, PC

If you noticed that I only mentioned two of the three Atelier games that came out this year in my honorable mentions introduction, congratulations on your astute senses! Anyone who’s gotten within earshot of me in the past few months has heard about how much I loved Atelier Ryza, the start of the next “-ogy” of the series.

Advertising a new adventure about friendship, growing up, and making memories, Atelier Ryza delivered on its promises with a story about a group of friends trying to find their place in the world while solving mysteries about their homeland. On another important note for a series that is twenty-one entries deep, it made the mechanics and plot accessible to beginners and experienced alchemists alike. The game was fun and emotional from the start.

Suffice to say, I’m looking forward to the next game in the Darkness series to see what happens with these characters and their growth. If anyone is looking to get into the series in a modern way, Atelier Ryza is probably the way to go. The crafting system, storytelling, and presentational direction haven’t been this sweet in the series for some time.

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1. Resident Evil 2 – PS4, XB1, PC

Growing up, Resident Evil 2 was a favorite of mine. Before the series fell squarely into action horror, the follow-up to the original game continued the story of Raccoon City and the horrific zombie outbreak that overtook its streets. The mix of atmosphere and B-movie style approach to dialogue and plot made for a worthwhile game to remember.

With Capcom’s reputation leading up to the past couple of years, concerns were raised that Resident Evil 2‘s remake would be an attempt to exploit nostalgia for an easy grab at cash for the company. The more that released concerning the game, though, the more doubt was pushed aside. By the time it was set to release, my excitement had gone through the roof. I attended the first midnight release for a game I have in years, and I lost thirteen hours in two days barreling through the game. I couldn’t put it down. Not only did the game update the visuals and front-end factors, but it improved on the narrative and just about every other aspect of the original. The reimagining treated the original like a blueprint and built its own mansion off of it.

Returning to its horror roots, Resident Evil 2 had terror in spades even with the amped-up action. Fans of the original could still relive the glory days of the series while other people would get an expertly crafted game with smooth controls, great pacing, and earnest attempts at entertaining the player. I’m already planning my next playthrough soon- and if you have any interest at all in this game, I’d suggest you get the chance as soon as you can.

This year, I feel like I played a lot more of the games that were actually released in 2019, a feat in and of itself considering the immense backlog growing behind me even as I type. I’m already looking forward to a host of games coming out in 2020, but it’s nice to look back at what really stuck with me and why throughout the past year. Considering I haven’t seen many “Best Of” lists that have been the same from folks, I’m interested in hearing some other people weighing in on their favorites from 2019. Feel free to chat a bit in the comments about any favorite games (or even games you might have thought would be your favorites but didn’t stand up to the expectation) or over on Twitter!

Since I’ll most likely pick up writing for the new year soon, I hope you all had a great holiday and have a Happy New Year!

– Matt (a.k.a. The3rdPlayer)

 

Love (If You Like) in a Time of Quarters – PC – Arcade Spirits – 2019

20190602025435_1.jpgArcade Spirits
PC
Fiction Factory Games/PQube
Genre: Romantic Comedy Visual Novel
2019

In the early 1980s, the Atari was king of the home consoles for video gaming. As with anything that turns a profit and is fairly innovative, everybody wanted a piece of the new “home gaming” pie and between 1982 and 1983, the home console market became saturated with more systems and titles than anyone could truly afford or have space for at the time. Believe it or not, the stories of cartridges of E.T.  for the Atari 2600 being buried in the desert because retailers couldn’t hold them on their shelves and the poor quality due to rushed manufacturing times are factual, if not a bit inflated, and they were just one piece of the puzzle that nearly stopped heavy hitters like the Nintendo Entertainment System from reaching US shores.

But what if that hadn’t happened? What if the industry had practiced a bit of moderation with their excitement or retailers had sufficiently embraced this cutting-edge technology and had met the demand for supply? What if game manufacturers had been more worried about crediting their programmers and putting out quality product rather than rushing to try for the highest sales they could?

Wow. A lot of this is starting to sound kind of familiar…

In any case, my first introduction to Arcade Spirits was an explanation that it took place in a world much like you may imagine those “what if” situations could have produced. While it’s clear that the game industry is flourishing and not in much immediate danger of history repeating itself, how would arcades, now a bit of a novelty rather than commonplace as they were in the 80s and 90s, have fared if there hadn’t been a video game crash at all?

Well, the chance to see one potential outcome awaits you right behind the neon and brick title screens of Arcade Spirits.

(As a quick note, if you’d like to read more about the gaming crash in 1983, the Wikipedia page here has a ton of information to start with!)
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