Just Another Brick in the Wall – Game Gear – Sonic the Hedgehog: Triple Trouble – 1994

Screenshot of Sonic the Hedgehog - Triple Trouble (UE)Sonic the Hedgehog: Triple Trouble
Game Gear
Aspect/Sega
Genre: Action Platformer
1994

Growing up on the Sonic games and as an only child, I’m shocked that I didn’t push harder to try to get a Game Gear into my greedy little hands. I do have memories of playing the Game Gear rendition of Sonic the Hedgehog on a friend’s handheld, though- until the battery died. I never saw that Game Gear or game again until years later once I started collecting.

Sonic the Hedgehog: Triple Trouble falls into a strange era of the Sonic franchise. Dropping right into the same timeframe as Sonic 3 and Sonic & Knuckles, the game released in the midst of a time when the flourishing series was expanding its roster and digging its heels into the same league as Mario popularity-wise.

Given that the Game Gear seems to have a fairly limited library and objectively paled in comparison to the Nintendo Game Boy in units sold, it’s sometimes easy to forget how much Sega invested in its potential. Not only is Triple Trouble the third “mainline” Sonic game to be released on the system- it does act as the sequel to equally known Sonic Chaos– but it’s one of nine Sonic related games to be released on it (including games that only released in Japan).

While Super Mario Land and its sequel commonly receive mixed reviews from folks in the current day, I couldn’t help but want to take a step back in time to see if Triple Trouble could stir up those old feelings I got from my original adventures with the spiky blue hedgehog. Given that I haven’t dug into the annals of the Game Gear library yet here on the blog and that this title interested me more than many, this seemed like a suitable place to break ground. Continue reading

Muted Seething at Best – Super Nintendo – Kendo Rage – 1993

Kendo Rage (U) [!]002Kendo Rage
Super Nintendo
Seta U.S.A. / Affect
Genre: Action Platformer
1993

Plain and simple confession right up front before this article commences: I absolutely adore “magical girl” anime.  I think there’s something to be said for a genre that emphasizes friendship, inner strength, and over-the-top transformations and special powers.  I grew up watching Sailor Moon among other cartoons in the morning and when I started dabbling back into anime, I managed to find a few series that fit the tropes that still hooked me today.

When I was a kid, I visited one of the three rental places in town and came across a copy of Valis IV for the Sega Genesis. I popped it in and played it non-stop until I had to bring it back.  While I don’t remember renting it again, I do recall that it felt like the closest thing to a Sailor Moon game that I had seen, given the young girl protagonist transforming into a sword-swinging warrior fighting off grotesque enemies as she tried to save her world.  Given my fantasy-slanted role models growing up, it was no surprise that I would gravitate toward games and heroines like that.

This story is not about Valis, however.  This story is about Kendo Rage, a game that looked a lot like Valis on its cover- and turned into something a bit different once the game powered on.  I’ve turned the game on a few times since the first time I played it, but I finally completed it recently, once again finishing up a memory from my gaming past that was incomplete.  Given the twenty-five or so years of build-up it had gotten, I have more than a few thoughts to share on this little-known title from the Super Nintendo’s golden years.
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Bringing Up the Average – PC – Final Exam – 2013

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Final Exam
PC
Mighty Rocket Studios/Focus Home Entertainment
2013
Genre: Action Platformer

Much like the most prolific horror series’ have, some games need reboots.  Castlevania saw one with Lords of Shadow in 2010, as did Silent Hill when 2009 brought us Shattered Memories.  On a less established scale, under-the-radar horror franchise, ObsCure, found itself requiring a reboot after Hydravision, the original developer of the series, had announced that it had closed its doors in 2012.  Shortly after, they corrected that they were rebranding as Mighty Rocket Studios.

Having marginal success with the ObsCure series and a few other games as Hydravision, the company decided to go in a different direction with the series by establishing Final Exam.  While there had been rumor that a third ObsCure game was in the pipeline, the game that was talked about and the game that Final Exam turned out to be were pretty different and initial reviews of Final Exam didn’t play well as the third game in the series (hence the unrelated title).

Given my mixed feelings between the first and second games in the ObsCure series, starting up Final Exam brought up some concerns: would I enjoy the game universe?  Would I just be mildly offended? Would I even finish if it followed in the second game’s footsteps?

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Bamf, snickt, skrazzkoom, fshraakk! – Sega Genesis – X-Men – 1993

X-Men (U) [!]_001

X-Men
Sega Genesis
Western Technologies Inc
© 1993
Genre: Action Platformer

It’s been said before, on this very blog: franchise games tend to be cringe-worthy.  Once in a blue moon, clever developers realize that they shouldn’t make a game based on a franchise merely to sell games, but they ought to put some damn effort into it, and maybe check out the source material.  Tapping into a long established franchise to produce a game that does both of these things is a rarity.  Considering how old this particular comic franchise was, and that it had been dug into before (and after), it was unsurprising that the Genesis’ X-Men came to be. Continue reading