In Darkness, A Steady Light – PC – Claire – 2014


20190402222940_1Claire
PC
Hailstorm Games
Genre: Horror Adventure
2014

Games can pull you in for a number of reasons. The obvious ones involve an ongoing series and brand familiarity. Other can be promotional art and media buzz. Sometimes, it can be just as simple as a name and brief description. I can’t remember where or how exactly, but I do remember hearing about an indie horror game and aside from the title, I had no idea what it was about. That title?

Claire.

Now, something you should know about me is that if you name anything something that appeals to my inner psyche, I’ll probably attempt to partake in it; cocktails, books, and obviously video games all fall under this umbrella. Speaking of Umbrella, Resident Evil is a big reason why the name Claire has cemented as a favorite of mine. I even named my second car “Claire”. It may sound oddly philosophical, but when you use a name in your title, you make a lot of mental connections for your potential audience.

For me, the combination of the title and the genre were enough to garner my attention. Looking into it, it seemed right up my alley and most likely, as with most of the games I buy on Steam, it was on sale. There was only so much to potentially lose so I took the plunge and decided to give it a whirl.
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Fear the Reaper More Than the Shutdown – PC – DreadOut – 2014


title
DreadOut
PC
Digital Happiness
Genre: Survival Horror
2014

It’s that time again, folks. Time to dip back into the indie survival horror pool and see what we come out with. Thankfully, there have been a few successful hooks in the past, some of which I’ve discussed here and some I haven’t gotten the chance to yet. Of course, all of these efforts tend to lend their success to hit titles from the genre’s past- and that’s not a bad thing. Titles like Resident Evil, Silent Hill, and Clock Tower forged a well-beaten path for developers to take something and make it their own. In this case, Fatal Frame, a personal favorite, comes to mind.

DreadOut is a game that I followed a bit in its inception, watching the news of its funding and its subsequent development. Touting that it would be a spiritual successor to the Fatal Frame series, I couldn’t help but be intrigued. As a mythology buff, the promise that it took inspiration from Indonesian mythology and culture piqued my interest, too; it’s not a realm I’m familiar with but I’m always looking to learn more. When I came out, I took advantage of the first sale I could and slotted it into my Steam “to play” list.

Now, here we are. About five years later, I’ve finally booted it up to sit down and play thanks to some discussion on Twitter with some fellow horror fans. While I’ve been working on trying to get through the last mainline Final Fantasy title I haven’t beaten and I’m anticipating that the first quarter of the year will be busy with Nelke and the Legendary Alchemists and Resident Evil 2, I’ve been working to clear out my backlog- and DreadOut felt like the perfect place to start.
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