Just Another Brick in the Wall – Game Gear – Sonic the Hedgehog: Triple Trouble – 1994

Screenshot of Sonic the Hedgehog - Triple Trouble (UE)Sonic the Hedgehog: Triple Trouble
Game Gear
Aspect/Sega
Genre: Action Platformer
1994

Growing up on the Sonic games and as an only child, I’m shocked that I didn’t push harder to try to get a Game Gear into my greedy little hands. I do have memories of playing the Game Gear rendition of Sonic the Hedgehog on a friend’s handheld, though- until the battery died. I never saw that Game Gear or game again until years later once I started collecting.

Sonic the Hedgehog: Triple Trouble falls into a strange era of the Sonic franchise. Dropping right into the same timeframe as Sonic 3 and Sonic & Knuckles, the game released in the midst of a time when the flourishing series was expanding its roster and digging its heels into the same league as Mario popularity-wise.

Given that the Game Gear seems to have a fairly limited library and objectively paled in comparison to the Nintendo Game Boy in units sold, it’s sometimes easy to forget how much Sega invested in its potential. Not only is Triple Trouble the third “mainline” Sonic game to be released on the system- it does act as the sequel to equally known Sonic Chaos– but it’s one of nine Sonic related games to be released on it (including games that only released in Japan).

While Super Mario Land and its sequel commonly receive mixed reviews from folks in the current day, I couldn’t help but want to take a step back in time to see if Triple Trouble could stir up those old feelings I got from my original adventures with the spiky blue hedgehog. Given that I haven’t dug into the annals of the Game Gear library yet here on the blog and that this title interested me more than many, this seemed like a suitable place to break ground. Continue reading

A Virtual Bounty Years In The Making – Super Nintendo – Super Metroid – 1994

Super Metroid (Japan, USA) (En,Ja)000Super Metroid
Super Nintendo
Nintendo / Intelligent Systems
Genre: Adventure Platformer
1994

All right.  Confession time.

Up until recently, I’ve never played through a Metroid title.  I’ve honestly only ever even picked up two of the games in my life- the original for the NES and Super Metroid for the Super Nintendo.  Fairly recently, I mentioned this on Twitter and after a few exchanges with some folks there, I resolved to finally play through the most vocally revered entry to Samus Aran’s adventures: Super Metroid.

I can pinpoint why it’s taken me so long to get to the series in a few ways.  In its prime, Super Metroid didn’t appeal to me as a gamer on most levels.  It’s taken me a while to embrace the science fiction gaming genre.  The general mechanics of exploration- now dubbed as an entire genre called “Metroidvania”- didn’t appeal to me in the slightest when I was younger, either.  By the time I started becoming intrigued by the Metroid games, the series already had a bunch of titles under its belt.

Since then, though, I’ve become endeared to a number of sci-fi flavored games and have played through a number of recent Castlevania games that play in a similar fashion to what I had been avoiding due to years.  Given my mission statement to experience and learn about as much gaming as I can, it felt like it was time to fill in this gap in my digital past.

One might ask “how did I feel finally having played Super Metroid”?  I’m more than happy to share my impressions about the experience with you folks!

(As a quick aside, I’m toying around a bit with the format of the reviews so you may notice some shifting of sections in the next few before I settle on the best format for what I’m going for.  Any and all feedback is welcome, as I want these reviews to be as reader-friendly as possible, too!)
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