Just Another Link in the Chainsaw – Sega Genesis – Splatterhouse 2 – 1992

Splatterhouse 2 (E) [x]_006.pngSplatterhouse 2
Sega Genesis
Namco
Genre: Horror Beat ‘Em Up
1992

Horror movies have a particular formula. A majority of films in the genre- especially in the late 80s and early 90s- will set up an improbable plot to place characters into a terrifying situation. When the character or characters who survive until the final scene reach the end, there is climactic confrontation. The survivors breathe a sigh of relief, and the viewer is left with some kind of indication that a sequel is inevitable. The killer-thought-dead’s eyes open, the phone rings in the house that’s supposed to be safe, the camera pans menacingly back into the forest; if the writers and director can allude that the terror is still lurking, they will.
Games in the horror genre aren’t much different, and the original Splatterhouse did the same thing. It wasn’t as effective in the console port due to some strange editing of the final scene. In the original ending in the arcades, however, once Rick has survived his nightmare and comes out of the other side, there is a solid promise that the evil he was involved with also survived.

It would be four years later that the Sega Genesis would see the sequel, Splatterhouse 2, come to life in the West. It came at a great time- the early 90s was a strong time for “in your face” gaming, even if it was a bit of a lull for classic horror. Aside from dropping most of the censorship between the Japanese and English versions of the game like the original, though, there isn’t a ton of information readily available on Splatterhouse 2’s development. Even if it’s not hard to see why it would have eventually spawned a sequel, I’ve heard plenty about the first and third games in retro circles, and the reboot gets a mention here and there. I’ll admit that my curiosity piqued so far as the lack of information on the second game.  Continue reading

A Victory Lap Years Later – Super Nintendo – Super Mario Kart – 1992

Super Mario Kart (U) [!]000Super Mario Kart
Super Nintendo
Nintendo
Genre: Racing
1992

There are a few genres in gaming that I don’t talk about a lot. I haven’t played many sports games since I was a kid. I’m not really into the ‘4X’ strategy games that some of my friends gush over. One type of game that I’ve regularly played, though, and haven’t brought up is the ‘racing’ genre.

Nearly all of the major franchises from the 1990s ended up with some kind of racing title. Sonic Drift, Crash Team Racing, and even Final Fantasy had Chocobo Racing. One of the forerunners of this trend, of course, was the Mario franchise. When Super Mario Kart came out on the Super Nintendo, its colorful and chaotic cover art promised some new adventures involving a variety of characters from the universe we had all come to know and love. Given the number of spinoff games the franchise would receive, one could argue that Super Mario Kart opened the gates for the dearth of games we would see later on like Mario Party and Mario (insert name of sport here).

Even as a kid getting this game, though, I wasn’t sure what to expect. Playing as Mario without jumping on enemies and trying to navigate perilous worlds to save something? It was such a strange concept to me back then. Now, it seems as natural as any other idea given how many games bear the Mario Kart moniker. With the amount of time and refinement the games have gotten over multiple consoles and years, heading back to the beginning worried me. It could easily have been an undertaking of frustration that could decimate my nostalgia for the game.

Needless to say, I popped it in recently and gave it a whirl. What’s the worst that could happen? Continue reading