Make Like a Tree and Get Out of Here – Nintendo Entertainment System – Back to the Future – 1989

Back to the Future TitleBack to the Future
Nintendo Entertainment System
Beam Software/LJN
Genre: Run-and-Gun Action
1989

Here we are again. Another film adaptation game on the NES, another trial I have wittingly thrown myself into. I’ve made no secret of my love for the somewhat broken Friday the 13th and my enjoyment of the slightly-more-broken Nightmare on Elm Street. That said, those games are also based off of films that I love. Is it biased to give games leeway because we love the source material? Kind of. I still stand by the idea that Friday the 13th has more to offer than it gets credit for, at the very least.

That said, what happens when a game comes up for a property that you’re ambivalent about? Don’t get me wrong- I really enjoy the Back to the Future films. I didn’t grow up watching them every day or anything, though. In fact, I didn’t watch the entirety of the first film until sometime in my late high school career. I enjoyed it, but it doesn’t have the nostalgia factor that some of my favorites have.

I did, however, have vague memories of playing the game on Nintendo a while ago. My childhood mind had some recollections of near-impossible minigames and something about running down a street. For whatever reason, I decided that I wanted to try to fill in those gaps and go back to play Back to the Future now that I’ve grown a bit and found an appreciation for particular game design choices and gained more of a critical eye for ways older games could be improved on.

I’m sure you can already tell how this went, but let’s push forward and maybe we’ll learn a thing or two along the journey!
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Case Study in Fading Magic – Nintendo Entertainment System – Hydlide – 1989

Hydlide1Hydlide
Nintendo Entertainment System
T&E Soft Incorporated/FCI
Genre: Action RPG
1989

Tracing any genre back to its roots is difficult, though you can usually find a batch of games that are clear frontrunners in innovation.  Mechanically speaking, there are a lot of games that owe their predecessors for concepts that were not quite perfect when they appeared but have since been worked to impressive precision.  For better or worse, Hydlide was one of those frontrunners.

Originally released in 1984 for computers in Japan, the game worked to present a fantasy role-playing game like no other, though it was joined by Falcom’s Dragon Slayer series at about the same time.  Both are action RPGs and while Dragon Slayer still comes up pretty frequently in my studies on video games and history, I’d only heard of Hydlide in passing once or twice before I found a complete-in-box version at my local gaming store.

There had to be some reason that I had heard so much about one series and not the other, I figured.  Looking into FCI, the publisher, I noticed that they had some hand in helping the Ultima and Advanced Dungeons & Dragons games make it over this way, and I’ve enjoyed what I played of those.

Let me recount my journey for you, then, of how I felt about Hydlide on its own merits, historically and playing through it in the year 2018.

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Dabble If You Dare – Nintendo Entertainment System – Taboo: The Sixth Sense – 1989

Taboo Title
Taboo: The Sixth Sense
Nintendo Entertainment System
Rare/Tradewest
Genre: Simulation
1989

Do you believe in the spiritual and the supernatural?  What if there is some kind of force that guides your fate?  The nature of the mystical and magical has permeated the history of the world for as long as the written record has existed and then some.  Whether you believe in it or not, it’s difficult to avoid those that feel there is something “more”- and that there are those who can sense those elements through some kind of attunement to them.

Taboo: The Sixth Sense isn’t a game in the classical sense, though it is meant strictly for entertainment purposes.  Much like arcade novelties like love testers and penny presses, the game is more of an experience than anything else, and it takes about five minutes or so to make a run through.

Unfortunately, there isn’t really much else to write about Taboo without taking away from the rest of what I have to write as a result- so on with the show!

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