PAX East 2019 – Paying Homage in the Physical – My First Time Cosplaying

PAXEast19LogoI need you folks to bear with me, as this is sort of PAX East adjacent and sits just next door to video game coverage. That said, I’d like to think folks are here to also see some of my ‘human interest’ stories. I’m human. I’m mildly interesting. Thus, here we are.

The weekend of PAX East, I tried something I’ve always wanted to but didn’t totally know how to go about.

I cosplayed.

This is your last warning to turn back, as you’re not going to see a game review here. Just some stream of consciousness chatter and some pictures of yours truly- in the case that you may have ever wondered what I look like and haven’t seen my multiple photos on Twitter.

Still with me? Still intrigued? Well, come on down and listen while I spin a short yarn about my lead-up and follow through on my first time cosplaying.  Continue reading

PAX East 2019 – Top 5 Most Anticipated Games

PAXEast19LogoHey, folks! Welcome to the first of a series of posts concerning my three days of exploration at PAX East in Boston last weekend. While I don’t want to capitalize too much of the blog’s bandwidth to the convention, there were a lot of great things to talk about and experiences that I wanted to document so hopefully, you’ll find some fun information and insights in the next few entries to the 3PStart archives!

My first post cuts right to the heart of what I think folks are waiting for: the games I’m looking forward to the most after perusing the massive PAX floor. Now I’m going to warn you- the idea of waiting in line for an hour for a game was completely unappealing to me so I may have seen some snippets of some promising high-profile games like Days Gone but there was so much to see. With my interests being as they are, I was more drawn to the smaller booths on the floor, as well. You’ll find plenty of coverage on those larger titles elsewhere, I’m sure, and hopefully, my list here will shine some light on a few games folks may not have heard of and will find themselves anticipating like I am!

With that, feel free to check out my in-a-particular order list after the cut to see the five games I am most excited to see come to my gaming screens over the next year or two! Continue reading

PAX East Intermission – Minor Update

First, I hope you all are having a fantastic week, whether you’re gaming, working, or some combination of events are happening in your life!

While I haven’t exactly gone silent on here recently, I wanted to give a bit of an update to my goings on so far as gaming are concerned. I’ve been excitedly awaiting the next three days as PAX East is in my neck of the woods. Now, I’ve only been to one convention in my life- and that was also PAX a few years ago. I went on the final day and while it was fun, a lot of things were closing down throughout the day and you could feel the fatigue in the air. There was still plenty of excitement to be had, but it was tough to see as much as I had wanted because there was so much to check out.

This year, thanks to my best friend from high school, I managed to nab passes for three days, meaning I get to spend Thursday, Friday, and Saturday on site, checking out booths and taking in some panels.

What am I looking forward to? There are a few panels relating to sexual orientation and video games which is directly in my wheelhouse. I’ve only heard a few tales of games that’ll be showing up at the show, so I’m honestly not sure what to look forward to- but I know I’ll be happy to report back on things I enjoyed and surprises from the show once I’m back at home!

Have a great rest of your week, everyone!

– Matt (a.k.a. The3rdPlayer)

Memories, Subjective as They Are – PC – Amnesia: The Dark Descent – 2010

20190315192205_1Amnesia: The Dark Descent
PC
Frictional Games
Genre: Horror Adventure
2010

Everyone finds a different way to tackle their backlog, and it is hardly ever the same as the next person. I’ve worked on finding creative ways to approach my backlog, but it always seems to grow faster than I can get it to shrink. In a recent Twitter post, someone mentioned looking into your Steam library purchases to see what the first game you ever bought on the platform was. My curiosity got the better of me given my pile of games on there is probably the largest of all of my gaming methods, so I took the plunge to find out what my flagship Steam purchase was.

December 11th, 2010. A few days before my birthday so I must have been treating myself. No surprise that it was a horror game but a bit surprising that it was a game I hadn’t played to completion: Amnesia: The Dark Descent. As a bit of a Lovecraft fan and an entrenched horror gaming fan, it struck me as odd that I hadn’t taken the plunge to complete the game but had made a few unsuccessful attempts.

As someone who was very excited to check out Amnesia when it first released, knowing nearly ten years after it came out that I hadn’t finished it became the gasoline in my tank to push into it with the express purpose of seeing the end credits. Not that I didn’t have an inherent interest. After years of hype, though, and seeing it recommended by a ton of fellow horror fans, I had to wonder what kind of impact it would leave on me in the present day. Continue reading

Ahead of Its Time with an Excess of Pieces – PC – Phantasmagoria 2: A Puzzle of Flesh – 1996

TitlePhantasmagoria 2: A Puzzle of Flesh
PC
Sierra On-Line
Genre: Point-and-Click Horror/Sci-Fi
1996

Anyone who has talked with me about video games for an extended amount of times has stumbled on my love of FMV games. It’s probably due to the mixture of cinema and the interactivity of the medium, but something has always intrigued me about the jump to using live actors and CGI to bring games to the ‘next level’.

About three years ago, I put together a piece on a full-motion video game called Phantasmagoria, a game that was developed and published by prominent adventure game designer and Sierra On-Line luminary Roberta Williams. After the immense success of creating a video game that was aimed squarely at a more mature audience, it was only logical that a sequel would be developed; that’s the way that media works and Sierra did not disappoint in delivering another game to the short-lived franchise.

Phantasmagoria 2: A Puzzle of Flesh appeared on shelves a year after the original. Despite not being helmed by Williams this time around- the reins had been passed to a colleague of hers, Lorelei Shannon who wrote and directed- the sequel’s horrific box art and correlation to its controversial predecessor gave it the perfect setup to once again break records. The issue with following up groundbreaking work, however, is finding new ground to strike in a novel way. On the surface, this game seems ready to deliver the goods.

Once it’s open and the gears start turning, though, does the puzzle fit together or are there are few pieces missing that keep the final product from being as iconic as the first? Continue reading