Tiny Toon Adventures
Nintendo Entertainment System
I grew up with the Looney Tunes among other cartoons and television. It might be more apt to say that my parents grew up with the Looney Tunes since most of the shorts I watched with Bugs Bunny, Daffy Duck, and the rest of the crew were created well before my time. There were still cartoons being produced starring those ink and pen anthropomorphic comedians but while they were teaching me the fundamentals of well-timed jokes, they were clearly having a bit of an issue reaching a younger generation.
Cut to 1990 when Warner Brothers, the company that produced Looney Tunes and the Merrie Melodies cartoons, decided that they wanted to “inject new life” into their animation department by creating a show that featured younger versions of the characters the public had come to know and love. Alongside plenty of other shows that turned classic characters into children and babies at the time, Tiny Toon Adventures, a cartoon about the next generation of Warner Brothers’ stars in training, came to life.
As was the way at the time, once the show had proven to be remotely successful, the market was flooded with merchandise. Stuffed dolls, lunchboxes, coloring books and, of course, video games. The first of these to hit the shelves was for the Nintendo Entertainment System a year after the cartoon had its first episodes on the air. Given the mild phenomenon, the game arrived to mostly great reviews across the board. I had some fond memories of playing this game with my babysitter as a kid, but I know some of my other favorite games growing up have let me down as I’ve gone back to them now.
As usual, I had to figure out if Tiny Toon Adventures was one of those games that would fold under the weight of time.
I’ve made no secret of my love for the Atelier series. The next entry, Nelke and the Legendary Alchemists, is slated to hit the Nintendo Switch on North American shores in the Winter. Much like another favorite series of mine, Fire Emblem, they decided to take an approach involving the past of the Atelier series. With Nelke, it’s a bit more heavy-handed than with Awakening as the game has you utilizing a swarm of the series’ protagonists to proceed through the plot.
As a quick plot rundown (and here is the obvious spoiler warning in case you want to play the game and go in completely blind for your enjoyment), you play as Nelke von Lestamm, a government official in training who has shown no talent for alchemy, despite her appreciation of it. She has grown up with a fascination regarding a legendary tree that can grant power and wishes to those who discover it. Of course shortly after she is set to graduate from her academy, she hears that the tree is rumored to be within her father’s lands. As she sets her sights on finding the tree, her father agrees to help her so long as she takes over a nearby town as its governor. With the task of helping the town flourish, she cooperates with the many alchemists who are drawn to her new city to find the mysterious tree and learn the mysteries surrounding it.
At the Tokyo Game Show, a new trailer was shown which appeared to be an opening movie for the game (or at the very least, an entertaining promotional piece). While there was a separate gameplay trailer, I wanted to do a quick breakdown on some of the titles that would be involved and some of the observations I made while looking through a few times.
So you can check it out yourself, here’s the trailer:
This will mostly involve references back to the old games and some conclusions I’ve come to through some quick peripheral research. Hopefully, this is pretty accurate and up to date, but with more information coming along every few days, it will be interesting to see what’s released before the game arrives!
With the recent announcement of the Sony Playstation Classic Mini being produced, speculation has been running wild as to what games might be joining the five that have already been announced: Final Fantasy VII, Jumping Flash, Wild Arms, Tekken 3, and Ridge Racer Type 4. Following in the traditions of the other Mini systems that have been released, there has been a promise of 20 titles that should be on the final list of games available.
Of course, everyone has their predictions and their reasons behind them- so why shouldn’t I join in on the fun? I loved my Sony Playstation growing up with Final Fantasy VII being the first game I purchased for it (even before memory cards, which is a story in an of itself)!
After the jump are ten games that are a mix of logical predictions and wishlist games that I would enjoy seeing on the upcoming Mini. By no means are these all of the games I would like to see- that list stretches a bit longer than I have time to write about- but I’ve got plenty of thoughts as to what would make the Playstation Classic Mini an actual classic.
Goosebumps: The Game
Genre: Point-and-Click Horror
Every kid at my school growing up read or knew what the Goosebumps books were. Moreover, nearly every kid I hung out with collected them. When book fairs were held in the elementary school library, it was a race to see who could get to the latest titles first. If you didn’t get there fast enough, they were gone. Honestly, Goosebumps was a pretty big thing for us in K-5 and probably segued into my love for horror in general.
Despite taking breaks here and there, the series doesn’t seem to have gone away completely at any particular point. Aside from the original 62 books in the series, there have been choose-your-own-adventure books, boards games, comics, and a television series among other mediums keeping the franchise’s porch light on. Goosebumps seemed to turn up the volume full blast, however, with the 2015 film (which coincidentally, I thought was a pretty cool little horror film for the younger set).
At the same time, a game was released simply titled Goosebumps: The Game. It was meant to serve as a lead-in to the film- and we all know how we feel about most games adapted around films. While this isn’t the first Goosebumps video game to be released, most of the other games feel like they drifted by unnoticed. This game had a pretty tough track record to fight upstream against from the minute it started development. Even knowing that I had to throw some money at it and see how my beloved childhood series fared.
Resident Evil Gaiden
Game Boy Color
Capcom / M4
Genre: Action Horror
2002 (2001 in PAL region)
I missed out on the Game Boy Color for the most part so a lot of the games that were designed for the system are still mysteries to me. Somewhere between the Game Boy, the Super Nintendo, and the Super Game Boy, this little handheld slipped right under my nose while I moved from console to console. When I find games that would have snagged my attention back then in the current day, I immediately try to jump on them so that I can see exactly what I was missing.
Having loved Resident Evil since my friend described it to me on the original Playstation years ago, I spent hours with Chris and Jill on their flagship venture through the Spencer Mansion. Resident Evil 2 also became and continues to be a favorite of mine. I remember briefly seeing something about a Game Boy entry of the series in some magazine, but I couldn’t tell you which magazine it was or how deeply the article explained it. I never saw it on the store shelves so it slipped from my memory pretty easily, especially since it had come out in the PAL region before coming over to the US so I had no idea if I would even see it.
The next time I ran into Resident Evil Gaiden was on a random shelf at a Wal-Mart down the street from my house well after they had stopped selling GBC games. I didn’t pick it up then, either, but I was always curious about it. Part of the Resident Evil experience had to do with the scope and the narrative, both of which were things I hadn’t experienced on the Game Boy. Having the chance to play Resident Evil Gaiden recently, I finally got to see how I would feel about the ‘lost’ chapter of the series.