Twitter Topic – What is Your Favorite Game for Every Year You’ve Been Alive?

mario and luigi with babies

Everyone loves talking about their favorite games.  That is, after all, part of what being a ‘favorite’ is all about.  Recently on Twitter, some folks came up with an idea: “what are your favorite games from each year you’ve been alive?”

Sure.  I can talk about 30+ games.  I love games.  I know what my favorite things are.  I thought to myself how simple this could be.

I was also terribly wrong.

Filtering through the lists of games that came out from each year, I was a little stumped in the early years, and by the time I got to the Super Nintendo days, I had to slough off a lot of games to narrow them down to my favorite for that year.

Special thanks to The Well-Red Mage (whose awesome site is here and well worth a visit once you’re done here) for doing his own list that inspired me on to do mine!

Now, without rambling on any further, my list of favorites games from each year I’ve been on this Earth-

Continue reading

Advertisements

Step Into The Darkness – Nintendo Entertainment System – Castlevania – 1986

castlevania

CASTLEVANIA
Nintendo Entertainment System
Konami
(c) 1986
Genre: Horror Platformer

Every so often, a game spawns an entire legacy, inspiring a number of works ranging over various systems and revamps to cement their role in video game history. A number of popular properties started on the Nintendo Entertainment System. Super Mario Brothers, Metroid, Final Fantasy– the list goes on. Among those titles, though, is a little horror game called Castlevania.

Given the amount of entries in the Castlevania series at this point, it very well rivals and surpasses most of the above titles by quantity alone.  Whatever the deviations or however many times a game may re-imagine its origins, every series has its humble beginning, and while Castlevania graced nearly every television set I grew up around, I could have never imagined how much this title would have spawned going forward and how addicted I would still be to those future titles.

Going to the beginning of the legacy of Castlevania, though, how does it hold up, and what groundwork did it lay for the rest of the series?

Continue reading

The 3rd Player’s Top 5(ish) Games of 2017

Legend of Zelda, The - A Link to the Past000

In mere days, 2017 will have left us, and in its wake, there was a glut of fantastic games that graced our various consoles and electronic devices.  Being that I tend to focus more on old-school games and more cost-effective options than new releases tend to lend themselves to, my experiences with games that were released in 2017 are slim.  I did still manage to play a few great games that were actually released this year.

Most of my criteria for the games that I added on to this list were simply that they were released within the year and that I had played enough of them to really formulate a solid opinion on them.  Some games that didn’t make the cut I’ve been enjoying but I’m still cutting my teeth on- Nintendo’s Super Mario Odyssey and Deep End Games’ Perception being two notable titles that are very promising- and a lot of games I completed this year are a year or two off- Night School Studio’s Oxenfree comes to mind.  Honestly, if you’re looking for recommendations of games outside of the past year?  I’m a wealth of information and offerings.

What did I manage to play from this year, though, that has stuck with me and made some kind of impact?  After thinking thoroughly through my playlist over the past twelve months and sequencing them by relevance- well, I’m just impressed by people being able to work out top 10 lists without endless agonizing.

Now, to add to the top lists of the year of 2017- here is my list of my completely subjective and biased top five games from the year (and one honorable mention) for your consideration and entertainment!

(Oh, and as an added note, while I try to skip over spoilers as much as possible since I’ll be writing a bit more about some of these in upcoming posts, there very well may be spoilers.  As vague or minute as they might be, I’d rather warn my readers than not!)

Continue reading

A Fun and Rockey Ride – Super Nintendo – DinoCity – 1992

Dino City (U) [t1]002

DinoCity
Super Nintendo
Irem
Genre: Action Platformer
1992

During the days of the Super Nintendo and Sega Genesis, a number of games thrived on the idea of normal people- usually kids to identify with the target audience- being transported into fantasy worlds and situations.  In a meta-sense, this doubles down on the purpose of the game itself and proved to be effective in games like Comix Zone, Monster Party, and a variety of other works.  DinoCity was a lesser known work that hasn’t garnered the same cult status as the previous two titles, but it is a game I remember vividly from my personal collection.

Heading up the dinosaur craze set forth in the 1990s, DinoCity is based on the made-for-television movie, Adventures in Dinosaur City, another lesser known film that you may have run across on a cereal fueled Saturday morning.  As a rarely referenced video game based off of an obscure kids’ film, DinoCity doesn’t seem to have left the same impression as a number of other film adaptations, but that could be for the best given the reputation of games based on movies.  How does the game stand up in the general spectrum of the Super Nintendo’s library of adaptations and platforming innovators?

Continue reading

Let Us (X)Band Together – Remembering Early Long-Distance Gaming

20171118_112904

Let me take you back to a simpler time.

A time when the worst worry a gamer had to worry about was figuring out the code to make blood show up in Mortal Kombat.

A time when controllers were passed around so that every kid in the room could contribute to a two-player game.

But what if you could Hadoken some random gamer across town in Street Fighter II or jam on your neighbor’s Scottie Pippen in NBA Jam from the comfort of your parents’ living room?

That is exactly what the XBAND modem was supposed to accomplish.  Released for the Sega Genesis in 1994 and the Super Nintendo in 1995 in the United States, the modem was meant to start the revolution toward gaming with other gamers with the hardware and a working phone line.  While the compatible games list was limited and the modem was only in rotation for a couple of years- the network shut down in 1997- for a brief moment, people saw what gaming could and would be in the future.

I happened to be one of the kids whose parents purchased the XBAND back in the day, and let me tell you- it was a big deal for my pre-teen self.

Continue reading