Nikkatsu Corporation / Mebius / Aksys Games
Genre: Point-and-Click Horror
The beautiful thing about the survival horror genre is that there are always developers trying to innovate and find new ways to break through the separation between the player and the distance of the screen to send shivers down spines and adrenaline through the roof. It gets tough with so many hands in the pot, though; for every Eternal Darkness, there is a The Ring: Terror’s Realm.
What happens when Japan’s oldest surviving film studio decides to jump into the ring, though? Nikkatsu Corporation is just that company and knowing quite a bit about films, it makes sense that they would eventually want to strike out into other media. Their first game to the development credit appears to be a PS Vita game from 2016 called Tokyo Tattoo Girls. While it doesn’t look up my alley, it genuinely seems like a strange first step for a company that’s been around for over 100 years.
Their second effort (so far as I can find, at least) was 2017’s Creeping Terror and it appeared on its surface to be a Clock Tower homage, which was the perfect draw for me to look further into it. As a fan of a number of games in Aksys’s catalog, it seemed like a safe enough bet that I’d at least enjoy it for a little while. It’s hard not to be wary as a horror fan, though. Some companies just throw some dark corridors together, slap some stickers on the outside comparing their game to “x”, and lure unwitting hopefuls into a web of mediocre and uninspired jump scares with nonsense plots.
Not that I’m jaded- but I had some hesitation heading into Creeping Terror. Continue reading
Bloober Team/Lionsgate Games
Genre: Survival Horror
Not all horror movies lend themselves well to their respective genre. Some efforts with popular movies like The Ring and Ju-On fall flat almost immediately while franchises like Friday the 13th and Evil Dead have produced offerings that, while not critically stellar, appealed to their audience and resulted in stronger showings. The reception of movie-based games, in general, has been all over the map.
When the Blair Witch film was announced to be released in 2016, sixteen years after the second film had slipped into theaters and directly into cult status, it came as a bit of a surprise to audiences that another entry was on the horizon. Another surprise came when an announcement was made about a game being developed for the same franchise coming out in 2019. Considering the quick obscurity of the trilogy of games developed for the PC in the early 2000s, taking another step into the gaming pool was an unexpected venture to hear about at first.
Headed up by Bloober Team, the creators of prominent indie titles like Layers of Fear and Observer with input from Lionsgate Films, the developers of the Blair Witch films, it seemed like after the decent reception for the film a few years before, the formula could be perfect to strike at the Blair Witch and her reign of terror again. Given the impact the initial trailer had, it seemed like the game could land on either side of the quality fence- but given that the game hit the XBox Game Pass, I figured it was as good a time as any to find out for myself how well the end product turned out from one of my favorite horror films growing up.
Fatal Frame II: Crimson Butterfly
Genre: Survival Horror
While I’m still catching up with my batch of games from the Halloween season last year, it’s been a goal of mine to play through some of the major series of the horror genre since I started up the blog. Fatal Frame’s been among the goals since the beginning since I’ve only played through the first two despite owning the rest of the series. Given my recent look into the original Fatal Frame, I was excited to check out the second game again. Full honesty: I haven’t played it since high school and my memory of it was fuzzy but positive.
Now, Fatal Frame II: Crimson Butterfly is one of the heralded possessions for horror collectors on the Playstation 2, though it hasn’t quite hit the heights of Rule of Rose or Kuon. It falls squarely into the crosshairs of “relatively affordable” and “rare enough to require hunting for a genuine copy”. It has a strong reputation as one of the scariest horror video games available- period. The few vivid memories I had of the game before my replay were of some choice scares so I couldn’t really fight that reputation myself. Again, though- it had been a while.
Since October felt like the perfect time to make some headway into the Fatal Frame games, I figured I’d dig out my copy of the fabled Crimson Butterfly and see if I could dust off some of the cobwebs on my memories from years ago. Continue reading
Dead Rising 2
Blue Castle Games / Capcom
Genre: Action Horror
The Dead Rising series is a group of games that I thoroughly enjoy but don’t get to talk about often. The series is larger than a lot of folks give it credit for at four mainline entries, a number of “side stories” and reimaginings, and a number of films in its mythos. The series has stalled out a bit since its second feature-length movie, Dead Rising: Endgame in 2016 and a re-release of Dead Rising 4 in 2017, but it has a solid foundation of material to sift through for anyone interested in checking it out.
After the success of Dead Rising back in 2006, it seemed to take forever for a second game to follow in its footsteps. When announcements started up in 2009 that another Dead Rising game was on the way, I can remember being pretty excited for some more over-the-top zombie survival using every object I could get my hands on. After three years, it was exciting to think about how far the game could have come from the original, too. The canon ending to the original left plenty of unanswered questions and room for expansion on the plot after all.
Dead Rising 2 had a big set of blood-covered boots to fill, not only from its origins but due to the release of the next entry in Capcom’s heavy hitter series, Resident Evil 5, that came out the same year it was announced. The original game still had some buzz but it was pretty much in bargain bins by the time the second game came around. Promises from the original team, though, showed that the company had faith in their upcoming product. As a fan of the second game from the previous times I’d played it, I wanted to put it under a more critical lens to see if it still held up ten years later. Continue reading
Zoetrope Interactive/Iceberg Interactive
Genre: Horror Adventure
Most horror fans of any medium have at least heard of H.P. Lovecraft in passing. If you haven’t read one of his stories, you’ve probably at least heard of “Call of Cthulhu” due to the tabletop gaming system or the number of video games that have been released with the name attached. Some others like “The Shadow Over Innsmouth” and “At the Mountains of Madness” have seen references in film and games, too. Of his tens of stories that he wrote, only a handful have gained mainstream popularity of any kind. His style, however, is reference constantly.
“At the Mountains of Madness” is of special note here. During his lifetime, Lovecraft had a preoccupation with the idea of an expedition to the Antarctic and what could be found there. While most of the works that come out referencing his works take place in small towns with strange and isolated inhabitants- The Sinking City, Call of Cthulhu, and Dark Corners of the Earth, as examples- only a couple that I’ve run into have examined this setting in any way aside from a passing mention. Conarium is the most recent that I’ve come across.
I picked up the game as one of the Epic Games Launcher’s free offerings and if I hadn’t, I probably wouldn’t have stumbled across it in any way shape or form on my own. I’d never heard of Conarium, but I knew I was looking for some horror games for the Halloween season and found it a stroke of luck that this would pop up in my notifications. I wasn’t entirely sure what to expect but as any hapless Lovecraft protagonist would, I steeled myself and prepared for a step into the unknown as I booted the game up for the first time. Continue reading