The Dark Pictures Anthology: Man of Medan
Supermassive Games / Bandai Namco Entertainment
Genre: Survival Horror Adventure
While I haven’t written about it quite yet, I’ve been pretty upfront about the fact that Until Dawn is my favorite game on the Playstation 4 and ranks among my top horror games period. As someone who has been entertained by horror for over half of his life, this may sound surprising, but it should also speak to the merit of Supermassive Games and the project that they put together. Horror is not an easy genre to navigate, and they found an interesting way to make a compelling story, interesting cast, and tense mechanics to bring the story of Until Dawn to life.
With that, it should be less of a surprise that when I ran into the Namco Bandai booth at PAX last year, my first stop was to see The Dark Pictures Anthology: Man of Medan, the company’s follow-up to their cinematic sleeper hit. While the demo was short, it got me excited to see how the game would play out and what the game would do to stand out from its predecessor. What I played, though, did nestle the game onto the list of my most anticipated titles from the show.
In interviews on The Dark Pictures and what exactly the anthology would entail, it has been explained that Man of Medan is the first of eight planned titles, two of which will be released each year meaning we will most likely see a title every six months. The weight being placed on the flagship game, in that case, is a great one then. While Until Dawn did surprisingly well, it seems reasonable to wonder just how well Man of Medan does to live up to Supermassive’s first game and to set up the remainder of a large undertaking for the developers.
As with most current games, I’ll do my best to avoid spoilers but be forewarned- there may be some bits here and there that could be considered “spoilery”. Continue reading
Warp / Panasonic / Acclaim
Genre: Horror Adventure
Gaming in the 1990s was living in an age of wonder and innovation. In no way is this meant to nullify the decades before that sealed the foundation of gaming technology, but in retrospect, the 90s feel like they were a turning point in the medium’s popularity. The majority of the people I talk about games with can remember systems like the Atari and Colecovision consoles, but their fondest memories always come back to systems like the Super Nintendo, Sega Genesis, and later on, Sony’s Playstation console.
When I first got my Playstation, I rented two games. One of them was Final Fantasy VII which showed off just how much the new system could do graphically as well as content-wise. The other was a little game that I couldn’t remember much about after a few years called D. What I did remember was the protagonist and some scene involving a mirror… maybe? It was very fuzzy but I remember not spending much time with it for one reason or another.
Shocking, I’m sure, that when I had the chance to go back and play the game again recently, I took the chance gladly. D and its sequels have gained a solid cult following over the years. I’ve read up a bit on how bizarre and interesting the games are on a variety of levels for the sake of research but managed to avoid any major spoilers. Being able to head back into D semi-blind after nearly 20 years seemed like a task I’d be willing to take on, especially heading into the Halloween season.
Secret of the Stars
Genre: Role-Playing Game
Video games have a variety of ways that they can gain notoriety over time, but they tend to fall into one camp or another. One way is that the game is so well-made, fantastic, or charming that the general public can’t help but fall in love with it. There are a vast number of games from the golden age of the Super Nintendo and Sega Genesis days that I can think of off the top of my head when I think about the games that captured my attention and have stuck with me to this day.
Then, there is the other way; the way that may not be considered quite as positive as the first. There is a selection of games that miss the mark in such a grandiose way that they become cult classics, revered for the mess of positive and negative elements that they bring to the table. These are the games that are not so universally terrible that they can’t be played, but the ones that effort was put into to make into a game that could walk alongside its technological brethren and hold its head high as one of their equals- and managed to miss the point of why those games were so successful.
Tecmo’s Secret of the Stars is one of those games to me. Before I got the chance to play it, I had heard so much about how terrible the game was but hadn’t really heard exactly why it was awful. It wasn’t that I doubted the people saying these things about the game. Usually, when I haven’t heard of an RPG from the early 90s era by this point, I feel like there’s something off about it that has kept it in mind blind spot over the years. I felt like I would be letting myself down to not at least try to forge through Secret of the Stars and see exactly why it has been panned by so many people, though, and much like some other games I’ve reviewed here, I turned the game on with an open mind in an attempt to analyze it to the best of my abilities.
Let’s see how that went, shall we? Continue reading
The Simpsons: Night of the Living Treehouse of Horror
Game Boy Color
Genre: Action Platformer
My first introduction to horror growing up came in the form of television specials that would pop up around the Halloween season. I vividly remember episodes of Home Improvement, Roseanne, and Boy Meets World that entranced me as a kid. Honestly, they probably scared me a bit, too, even though they’re probably pretty laughable to me today. They were a good gateway into a genre that I love now, though, and my gaming and movie tastes might be fairly different if it weren’t for those spooky interludes in my sitcom watching days.
As it happens, I also watched a lot of The Simpsons growing up. Like most other sitcoms, they had a Halloween episode carved out each year, too, called the Treehouse of Horror due to the framing narrative involving the stories being told in the oft-utilized structure in the family’s backyard. As an anthology of short Simpson-flavored homages, this appealed to me since I enjoyed reading and the specials were well-produced, I’ve always held a special place in my heart for them.
Imagine my delight, then, when I was looking through my collection for something a bit scary to play while leading into the spooky season (yeah, I start early) and stumbled across The Simpsons: Night of the Living Treehouse of Horror. How this had slipped under my active radar, I’m not entirely sure, but I made a quick plan to rectify the problem. After some quick preparation- and honestly, setting myself up for the possibility that the game could be terrible since I had never heard of it and it’s a licensed game- I jumped into the shoes of the familial quintet to see if I was in for a trick or a treat. Continue reading
Genre: Survival Horror
In general, horror is a tricky genre to be successful in, despite there being quite a bit of leeway as to what “horror” can actually pertain to. Sometimes, horror can be encapsulated by the visuals of a game, making for some gruesome scenes or grisly environments that can offset a player’s senses. Action-horror can give a player weapons and defenses aplenty at their disposal only to let them whittle away as the game continues. Then there are games that don’t even give you weapons, offering either environment or a host of hiding spaces to avoid assailants as you attempt to escape the encroaching danger.
Whatever the specifics are, horror games usually have the primary goal of trying to scare the player. Jump scares can be cheap but effective and atmosphere and digital disorientation can leave a lasting impression but takes a thorough followthrough to pack a punch. There is a delicate balance involving tension, foreboding, art, and programming that has to go into these games for them to achieve their goal.
One game that made this attempt was Fatal Frame, the origin point of a series that never quite reached the popularity of some of its brethren but has a well-sized and devoted following. Touting a rare “based on a true story” label on its cover, the game left quite the impression on me growing up but I never finished the original title, opting instead to play through the second entry with a friend in high school over the course of a night one summer. I’ve had fond memories of the pieces of the series I’ve played in the past, so I decided it was time to buckle in and push through the game that started the series on its quiet course into cult reverence. Continue reading