Just Another Brick in the Wall – Game Gear – Sonic the Hedgehog: Triple Trouble – 1994

Screenshot of Sonic the Hedgehog - Triple Trouble (UE)Sonic the Hedgehog: Triple Trouble
Game Gear
Aspect/Sega
Genre: Action Platformer
1994

Growing up on the Sonic games and as an only child, I’m shocked that I didn’t push harder to try to get a Game Gear into my greedy little hands. I do have memories of playing the Game Gear rendition of Sonic the Hedgehog on a friend’s handheld, though- until the battery died. I never saw that Game Gear or game again until years later once I started collecting.

Sonic the Hedgehog: Triple Trouble falls into a strange era of the Sonic franchise. Dropping right into the same timeframe as Sonic 3 and Sonic & Knuckles, the game released in the midst of a time when the flourishing series was expanding its roster and digging its heels into the same league as Mario popularity-wise.

Given that the Game Gear seems to have a fairly limited library and objectively paled in comparison to the Nintendo Game Boy in units sold, it’s sometimes easy to forget how much Sega invested in its potential. Not only is Triple Trouble the third “mainline” Sonic game to be released on the system- it does act as the sequel to equally known Sonic Chaos– but it’s one of nine Sonic related games to be released on it (including games that only released in Japan).

While Super Mario Land and its sequel commonly receive mixed reviews from folks in the current day, I couldn’t help but want to take a step back in time to see if Triple Trouble could stir up those old feelings I got from my original adventures with the spiky blue hedgehog. Given that I haven’t dug into the annals of the Game Gear library yet here on the blog and that this title interested me more than many, this seemed like a suitable place to break ground. Continue reading

The Scales Always Need to Balance – X-Box 360 – Alan Wake – 2010

20190214182750_1Alan Wake
X-Box 360
Remedy Entertainment/Microsoft Game Studios
Genre: Action Horror
2010

Writers are a very special brand of people. They dream up amazing worlds and characters making their way through gripping situations that resonate with their readers and leave a bit of their own creative blood on the page. The written word has shaped many people in the way they think and what they enjoy thematically among other influences.

Alan Wake is a game that sparked my interest from the get-go. The advertisements touted the main character as a troubled author. Doubled with my love of horror- both in video games and in literature- and I kept an eye on this until it came out. Like most games at the time, however, I had waited until it dropped in price a bit before actually diving in and purchasing.

Growing up reading the likes of Stephen King, John Saul, and Agatha Christie among a number of others, mystery and horror have permeated my media tastes for as long as I can remember. Despite having played through Alan Wake in the past, I found myself drawn to playing it again with a more critical eye. Much like re-reading one of your favorite novels from the past, having a host of life experiences between playthroughs can alter your perceptions and opinions of a game. With nearly ten years having passed since Alan Wake’s release, I was definitely intrigued about whether my views on it would change with another round in the author’s shoes. Continue reading

In Darkness, A Steady Light – PC – Claire – 2014


20190402222940_1Claire
PC
Hailstorm Games
Genre: Horror Adventure
2014

Games can pull you in for a number of reasons. The obvious ones involve an ongoing series and brand familiarity. Other can be promotional art and media buzz. Sometimes, it can be just as simple as a name and brief description. I can’t remember where or how exactly, but I do remember hearing about an indie horror game and aside from the title, I had no idea what it was about. That title?

Claire.

Now, something you should know about me is that if you name anything something that appeals to my inner psyche, I’ll probably attempt to partake in it; cocktails, books, and obviously video games all fall under this umbrella. Speaking of Umbrella, Resident Evil is a big reason why the name Claire has cemented as a favorite of mine. I even named my second car “Claire”. It may sound oddly philosophical, but when you use a name in your title, you make a lot of mental connections for your potential audience.

For me, the combination of the title and the genre were enough to garner my attention. Looking into it, it seemed right up my alley and most likely, as with most of the games I buy on Steam, it was on sale. There was only so much to potentially lose so I took the plunge and decided to give it a whirl.
Continue reading

Make Like a Tree and Get Out of Here – Nintendo Entertainment System – Back to the Future – 1989

Back to the Future TitleBack to the Future
Nintendo Entertainment System
Beam Software/LJN
Genre: Run-and-Gun Action
1989

Here we are again. Another film adaptation game on the NES, another trial I have wittingly thrown myself into. I’ve made no secret of my love for the somewhat broken Friday the 13th and my enjoyment of the slightly-more-broken Nightmare on Elm Street. That said, those games are also based off of films that I love. Is it biased to give games leeway because we love the source material? Kind of. I still stand by the idea that Friday the 13th has more to offer than it gets credit for, at the very least.

That said, what happens when a game comes up for a property that you’re ambivalent about? Don’t get me wrong- I really enjoy the Back to the Future films. I didn’t grow up watching them every day or anything, though. In fact, I didn’t watch the entirety of the first film until sometime in my late high school career. I enjoyed it, but it doesn’t have the nostalgia factor that some of my favorites have.

I did, however, have vague memories of playing the game on Nintendo a while ago. My childhood mind had some recollections of near-impossible minigames and something about running down a street. For whatever reason, I decided that I wanted to try to fill in those gaps and go back to play Back to the Future now that I’ve grown a bit and found an appreciation for particular game design choices and gained more of a critical eye for ways older games could be improved on.

I’m sure you can already tell how this went, but let’s push forward and maybe we’ll learn a thing or two along the journey!
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Memories, Subjective as They Are – PC – Amnesia: The Dark Descent – 2010

20190315192205_1Amnesia: The Dark Descent
PC
Frictional Games
Genre: Horror Adventure
2010

Everyone finds a different way to tackle their backlog, and it is hardly ever the same as the next person. I’ve worked on finding creative ways to approach my backlog, but it always seems to grow faster than I can get it to shrink. In a recent Twitter post, someone mentioned looking into your Steam library purchases to see what the first game you ever bought on the platform was. My curiosity got the better of me given my pile of games on there is probably the largest of all of my gaming methods, so I took the plunge to find out what my flagship Steam purchase was.

December 11th, 2010. A few days before my birthday so I must have been treating myself. No surprise that it was a horror game but a bit surprising that it was a game I hadn’t played to completion: Amnesia: The Dark Descent. As a bit of a Lovecraft fan and an entrenched horror gaming fan, it struck me as odd that I hadn’t taken the plunge to complete the game but had made a few unsuccessful attempts.

As someone who was very excited to check out Amnesia when it first released, knowing nearly ten years after it came out that I hadn’t finished it became the gasoline in my tank to push into it with the express purpose of seeing the end credits. Not that I didn’t have an inherent interest. After years of hype, though, and seeing it recommended by a ton of fellow horror fans, I had to wonder what kind of impact it would leave on me in the present day. Continue reading