The Final Take
Hush Interactive/Forever Entertainment S.A.
Genre: Survival Horror
Sometimes, brevity is the kindest form of reference.
No, that’s not a saying. I just feel like it’s apt for some situations. In some cases, the less you say about something, the better. Sometimes, you have to refrain from saying something negative. Other times, there just isn’t enough to draw from to say much at all. In the case of The Final Take, it’s a bit more of the second reason than the first.
Given I just finished this game in a sitting, I wanted to at least pop some notes down so that if other folks run across this title, they may at least have some impressions before picking it up.
Genre: Survival Horror
It’s that time again, folks. Time to dip back into the indie survival horror pool and see what we come out with. Thankfully, there have been a few successful hooks in the past, some of which I’ve discussed here and some I haven’t gotten the chance to yet. Of course, all of these efforts tend to lend their success to hit titles from the genre’s past- and that’s not a bad thing. Titles like Resident Evil, Silent Hill, and Clock Tower forged a well-beaten path for developers to take something and make it their own. In this case, Fatal Frame, a personal favorite, comes to mind.
DreadOut is a game that I followed a bit in its inception, watching the news of its funding and its subsequent development. Touting that it would be a spiritual successor to the Fatal Frame series, I couldn’t help but be intrigued. As a mythology buff, the promise that it took inspiration from Indonesian mythology and culture piqued my interest, too; it’s not a realm I’m familiar with but I’m always looking to learn more. When I came out, I took advantage of the first sale I could and slotted it into my Steam “to play” list.
Now, here we are. About five years later, I’ve finally booted it up to sit down and play thanks to some discussion on Twitter with some fellow horror fans. While I’ve been working on trying to get through the last mainline Final Fantasy title I haven’t beaten and I’m anticipating that the first quarter of the year will be busy with Nelke and the Legendary Alchemists and Resident Evil 2, I’ve been working to clear out my backlog- and DreadOut felt like the perfect place to start.
Agetec / Irem
Genre: Survival Action
For as long as I can remember, I’ve been exposed to a number of ‘disaster’ movies. The first that I remember seeing was when I was introduced to The Poseidon Adventure and The Towering Inferno during some double feature on cable by my mother. It’s not a genre that I usually gravitate towards, but those films have always managed to catch my interest. There’s a certain allure- especially to this diehard horror fan- to the adversary in a piece being the environment and the set pieces rather than a tangible force or person; the unpredictability and sheer carnage of the situation can make for an entertaining experience, even if it’s rarely poignant or soul-stirring.
Disaster Report, the first of the Zettai Zetsume Toshi titles revolving around natural calamities, is a game I distinctly remember my thought process while purchasing. Looking at the back of the game, the promise of battling against your environment and trying to survive as catastrophe upon catastrophe strikes around you was a novel concept to me at the time. It still looked like an early PS2 title, though, so I was wary as I grabbed it on sale and brought it home to try my best at it.
It’s taken a few tries. Like a lot of the games in my backlog, I could remember making it a decent way through the game and then stopping for some reason but couldn’t drag out the reason. Was it an infuriating sequence in the game mechanics? Was it just because my attention had been drawn to another game I had been meaning to play? Recently, I sat down with a determination to get through Disaster Report and relive the experience to figure it out and knock another piece of my backlog Jenga stack off of the tower.
Seta U.S.A. / Affect
Genre: Action Platformer
Plain and simple confession right up front before this article commences: I absolutely adore “magical girl” anime. I think there’s something to be said for a genre that emphasizes friendship, inner strength, and over-the-top transformations and special powers. I grew up watching Sailor Moon among other cartoons in the morning and when I started dabbling back into anime, I managed to find a few series that fit the tropes that still hooked me today.
When I was a kid, I visited one of the three rental places in town and came across a copy of Valis IV for the Sega Genesis. I popped it in and played it non-stop until I had to bring it back. While I don’t remember renting it again, I do recall that it felt like the closest thing to a Sailor Moon game that I had seen, given the young girl protagonist transforming into a sword-swinging warrior fighting off grotesque enemies as she tried to save her world. Given my fantasy-slanted role models growing up, it was no surprise that I would gravitate toward games and heroines like that.
This story is not about Valis, however. This story is about Kendo Rage, a game that looked a lot like Valis on its cover- and turned into something a bit different once the game powered on. I’ve turned the game on a few times since the first time I played it, but I finally completed it recently, once again finishing up a memory from my gaming past that was incomplete. Given the twenty-five or so years of build-up it had gotten, I have more than a few thoughts to share on this little-known title from the Super Nintendo’s golden years.
Deep End Games/Feardemic
Genre: Survival Horror
Having lived in New England my entire life, I’m no stranger to films that involve the Boston and general North Shore areas of Massachusetts. Given that authors like Stephen King and H.P. Lovecraft also center quite a bit of their work around the New England area, there is plenty of horror related literature to reference that center around Maine and Rhode Island. Gaming has also recently had a few prominent settings in the area, notably Fallout 4 which takes place in The Commonwealth a.k.a. Massachusetts. In most media, you only have to look in a general direction to find work that centers around this section of the country. I mean, it’s been around long enough to gain some kind of attention.
I had originally heard of Perception at PAX a couple of years back and while I didn’t get to check out the demo, my friends did and raved about it. I threw it on to a list of games I would keep an eye on and when I looked into it, I realized that not only did the game take place in New England, but it was also developed by a company based right out of Boston. From that point, I don’t think the game fell off of my radar until I purchased it during a sale on Steam.
Given my backlog, I had tried getting into the game once before and wound up distracted by other things in my life (and probably other games, to be honest) but given the time of year, I’ve been trying to work through some of the spookier games in my library. I settled on the fact that I owed it to myself to play through Perception to see if my initial hype could be lived up to, especially given the unique mechanics of the game that I had heard so much about.