We Were Sailing Along – Playstation – Echo Night – 1999

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Echo Night
PSX
From Software
© 1999
Genre: Survival Horror / First Person Adventure

Twice now, I’ve started reviews this week to try and focus on something other than my job, after playing some lighthearted games.  As the weekend drew near, I suddenly realized.. Halloween is tomorrow.  Being busy at work should be no excuse for forgetting one of my favorite holidays, but being busy enough that I forgot to play and review thematically appropriate games not once, but twice just feels preposterous.  I decided to set out to play something I haven’t heard many people talk about since it came out back in 1999, a game I was largely unfamiliar with outside of unflattering reviews of the time; a playstation survival horror game called Echo Night.

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Battle of the Warbands – Nintendo 64 – Ogre Battle 64: Person of Lordy Caliber – 2000

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Ogre Battle 64 – Person of Lordly Caliber
Quest
Atlus
© 2000
Genre: Real Time Strategy / Tactical RPG

I have a shameful secret that I’ll share with you now.  I am absolutely terrible at Tactical RPG’s.  Time and again, I’ve begun a game, teetered on the edge of holding my own before finally falling down in the mud.  One of the games that I’ve tried this with was Tactics Ogre: Let Us Cling Together.  After my last attempt a few years ago where I just kept having the floor wiped with me, I threw in the towel.  Recently, a friend of mine has helped me ease into playing Final Fantasy Tactics, and I’ve gotten a rekindled interest in the genre under his heavy-handed job class coaching.  So I decided to revisit the Ogre series fresh, with a title I hadn’t explored before.  When I popped the game on, I hadn’t quite realized what I was going to be getting into with Ogre Battle 64.

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A Grand Adventure – Dreamcast – Grandia II – 2000

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Grandia II
Dreamcast
Game Arts
© 2000
Genre: RPG

As I have mentioned in the past, I was raised on the Genesis, and stubbornly wanted to stick with Sega when I was ready to buy another system.  It should come as no shock that I was a prolific and diehard defender of the Dreamcast when it came out.  On the other hand, as an RPG lover, I was always really scrambling to find good RPG’s on the Dreamcast.  There are certainly a couple, but for such a powerful system, it was mostly delivering good arcade style games over roleplaying games of any sort.  Enter Grandia II: a game that finally romps its way onto the JRPG scene for a console that wasn’t Playstation, and seemed promising.

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The Article is in My Mind! – Playstation – Um Jammer Lammy – 1999

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Um Jammer Lammy
Playstation
NanaOn-Sha
© 1999
Genre: Rhythm

With my last article, I talked about a well known title that is much beloved, little understood or a frustrated mixture of the two, PaRappa the Rappa.  It’s the first modern rhythm game, and really started a genre all of its own.  I mentioned the fact that it’s direct sequel, PaRappa the Rappa 2, was a damn tragedy in comparison.  What I avoided discussing was the spiritual sequel, a game that takes place with some of the same characters, in the same town and strange universe: Um Jammer Lammy.

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You’ve Gotta Believe! – Playstation – Parappa The Rappa – 1997

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PaRappa the Rapper
Playstation
NanaOn-Sha
© 1997
Genre: Rhythm

I would like to say I have an eclectic taste in gaming.  Though I’ve written about a rhythm game before (you remember, don’t you!?), it’s been quite some time since I’ve picked one up.  I’ve played through Gitaroo Man, but I never picked up PaRappa the Rapper, what I would call the first modern rhythm game.  I remember hearing people dismiss it as Simon spruced up to be a videogame, and although I had a friend who I saw play it and liked it, I just hadn’t given it a play through myself… until now.

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