(Note: this article will contain spoilers for the first five or so minutes of the original version of this game. Consider yourself warned! – 3P)
I remember exactly where I was and who was present when I first played Resident Evil 2.
In my best friend’s living room, the family had made way for us to play our new game on the big TV in the living room. He and I were ecstatic, having bonded over other games like Tomb Raider, Wild Arms, and Syphon Filter among plenty of others. We had never played the original Resident Evil together, but both of us were so excited to get into the second installment after trying the demo that I had made a successful plea to my parents to buy the game for me; I was 14 at the time, so plea bargains were commonplace to get the hot new releases coming out.
Our mothers chatted idly in the kitchen while his brother, who was older than us by a few years, stood by and watched us with amusement and his own interest in the game. His then-girlfriend was also there, at least excited by osmosis, as I don’t think she was much of a gamer.
My friend judiciously decided that I should be the first person to break ground on this new trek through the undead. I popped the disc in, grabbed a controller, and stationed myself right in the middle of the room, the lights dim as the sun was setting outside, lowering us naturally into the looming shadows of the night.
Soon thereafter, I was greeted by my protagonist, a determined-looking young woman clad in red and black, gliding into Raccoon City on her motorcycle: Claire Redfield. As she stepped into Emmy’s Diner and found herself face to face with her first (of hundreds) reanimated adversary, my adrenaline started to pump. She wasn’t a hardened military type like her lost brother, Chris, or Jill Valentine. She wasn’t even a cop like Leon Scott Kennedy, the other option for the main character. She was a college student, unaware of the danger she was in. She was Laurie Strode, Nancy Thompson, and Sidney Prescott; the Final Girl of Resident Evil 2.
After being rescued by Leon, however, her composure is regained and the two of them, working to decipher their situation, wind up separated once again by an unexpected tractor trailer. Once again, I was alone, surrounded by the flames of the crash and already with zombies looming before me. It didn’t take long- maybe unloading bullets into a total of one of the many incoming stalkers- for me to realize that I was not going to have enough bullets to take care of all of these. This wasn’t the empty and unsettling front hall of the Spencer Mansion; Raccoon City was quite literally going to eat me alive if I didn’t do something besides mow down my problems.
With haste, I managed to maneuver Claire between her assailants, being caught once or twice but breathlessly finding my way from screen to life-threatening screen. As she held her side and ducked through an alleyway toward the gates that would lead to my hopeful salvation, I already had marveled at the memories I had from the last few minutes: losing poor Robert Kendo in his gun shop as zombies swarmed him from the window, being cornered in a too-tight alleyway and worrying that it may be the last of my already dismal moments, and even the fact that Claire was giving an indication of being wounded without my having to go into the inventory screen- all of it wrapped me in the immersion of this desperate slog to try to find salvation and a moment to breathe.
As Claire slipped through another thick metal door, I started to wonder if the police station that Leon had shouted for her to meet him at even existed anymore. The city was in shambles and given that there had never been a view into Raccoon City proper before, it was possible the entire adventure was going to be Claire and Leon ducking from street to street to find an escape. This place seemed more open, though. Something seemed calm, though not safe by any means. My friend and I went quiet, as did the couple in the room with us. I made Claire descend a staircase, going under some bridge. It seemed safer than traveling in the open and to my relief, it was devoid of any un-life.
I stopped to look at the other people in the room.
“Maybe you’re almost there?”
“If you take another hit, you’re probably dead.”
“Wow, this is intense…”
No one really seemed sure what was going to happen next. I was resolved to find some safety- and a place to save because I could not take any more of the stress let alone have to relive it. Claire marched up an opposing set of stairs back to the surface, and I braced myself for another mad dash.
There it was.
The Raccoon City Police Department.
I stood outside for a brief second to take in the victory that I had reached the massive double doors to what I knew was temporary safety. At the shouting of “GO GO GO” from the room, Claire lunged into the building, leaving the intense struggle through the streets of Raccoon City to dive deeper into the incidents that would bring her to be my favorite survival horror character in gaming to date.
I’m anticipating the remake of Resident Evil 2 this Friday so strongly because the opening sequence of the original was one of the best and most engaging I had experienced up to that point. I fell in love with the characters, the environment, and the mounds of atmosphere that the game set its foundation upon. Having played the one-shot demo of the new game, I sincerely believe it has a lot of potential to rouse those emotions in me again. As a longtime gamer, I’m looking forward to that. Those feelings were the reason I’ve been a gamer for so long, and Resident Evil 2 has been set into an unshakeable display case in my heart as one of my all-time favorite titles.
Any readers else looking forward to this remake as much as I am? Any memories or hopes for the series should this remake do as well as it’s shaping up to? Feel free to let me know in the comments or on Twitter, and I look forward to seeing you all again once I come up for air once Resident Evil 2 releases!
– Matt (a.k.a. The3rdPlayer)