Nintendo Entertainment System
T&E Soft Incorporated/FCI
Genre: Action RPG
Tracing any genre back to its roots is difficult, though you can usually find a batch of games that are clear frontrunners in innovation. Mechanically speaking, there are a lot of games that owe their predecessors for concepts that were not quite perfect when they appeared but have since been worked to impressive precision. For better or worse, Hydlide was one of those frontrunners.
Originally released in 1984 for computers in Japan, the game worked to present a fantasy role-playing game like no other, though it was joined by Falcom’s Dragon Slayer series at about the same time. Both are action RPGs and while Dragon Slayer still comes up pretty frequently in my studies on video games and history, I’d only heard of Hydlide in passing once or twice before I found a complete-in-box version at my local gaming store.
There had to be some reason that I had heard so much about one series and not the other, I figured. Looking into FCI, the publisher, I noticed that they had some hand in helping the Ultima and Advanced Dungeons & Dragons games make it over this way, and I’ve enjoyed what I played of those.
Let me recount my journey for you, then, of how I felt about Hydlide on its own merits, historically and playing through it in the year 2018.