A Virtual Bounty Years In The Making – Super Nintendo – Super Metroid – 1994

Super Metroid (Japan, USA) (En,Ja)000Super Metroid
Super Nintendo
Nintendo / Intelligent Systems
Genre: Adventure Platformer
1994

All right.  Confession time.

Up until recently, I’ve never played through a Metroid title.  I’ve honestly only ever even picked up two of the games in my life- the original for the NES and Super Metroid for the Super Nintendo.  Fairly recently, I mentioned this on Twitter and after a few exchanges with some folks there, I resolved to finally play through the most vocally revered entry to Samus Aran’s adventures: Super Metroid.

I can pinpoint why it’s taken me so long to get to the series in a few ways.  In its prime, Super Metroid didn’t appeal to me as a gamer on most levels.  It’s taken me a while to embrace the science fiction gaming genre.  The general mechanics of exploration- now dubbed as an entire genre called “Metroidvania”- didn’t appeal to me in the slightest when I was younger, either.  By the time I started becoming intrigued by the Metroid games, the series already had a bunch of titles under its belt.

Since then, though, I’ve become endeared to a number of sci-fi flavored games and have played through a number of recent Castlevania games that play in a similar fashion to what I had been avoiding due to years.  Given my mission statement to experience and learn about as much gaming as I can, it felt like it was time to fill in this gap in my digital past.

One might ask “how did I feel finally having played Super Metroid”?  I’m more than happy to share my impressions about the experience with you folks!

(As a quick aside, I’m toying around a bit with the format of the reviews so you may notice some shifting of sections in the next few before I settle on the best format for what I’m going for.  Any and all feedback is welcome, as I want these reviews to be as reader-friendly as possible, too!)
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