Nintendo / Intelligent Systems
Genre: Adventure Platformer
All right. Confession time.
Up until recently, I’ve never played through a Metroid title. I’ve honestly only ever even picked up two of the games in my life- the original for the NES and Super Metroid for the Super Nintendo. Fairly recently, I mentioned this on Twitter and after a few exchanges with some folks there, I resolved to finally play through the most vocally revered entry to Samus Aran’s adventures: Super Metroid.
I can pinpoint why it’s taken me so long to get to the series in a few ways. In its prime, Super Metroid didn’t appeal to me as a gamer on most levels. It’s taken me a while to embrace the science fiction gaming genre. The general mechanics of exploration- now dubbed as an entire genre called “Metroidvania”- didn’t appeal to me in the slightest when I was younger, either. By the time I started becoming intrigued by the Metroid games, the series already had a bunch of titles under its belt.
Since then, though, I’ve become endeared to a number of sci-fi flavored games and have played through a number of recent Castlevania games that play in a similar fashion to what I had been avoiding due to years. Given my mission statement to experience and learn about as much gaming as I can, it felt like it was time to fill in this gap in my digital past.
One might ask “how did I feel finally having played Super Metroid”? I’m more than happy to share my impressions about the experience with you folks!
(As a quick aside, I’m toying around a bit with the format of the reviews so you may notice some shifting of sections in the next few before I settle on the best format for what I’m going for. Any and all feedback is welcome, as I want these reviews to be as reader-friendly as possible, too!)