3 Ninjas Kick Back
Malibu Interactive/Sony Imagesoft
Genre: Action Platformer
Movies aimed at kids can do a multitude of things. When you’re young, they can inspire you to try out new hobbies or interests you might not have before. I can still remember when Rookie of the Year came out and I immediately wanted to join a T-ball league. That’s a positive, right?
When you’re older, you tend to look back on them with fondness- even if it’s a cringe-inducing fondness that makes you realize that maybe you shouldn’t have quoted everything those kids said at recess, and now you understand why you were kept inside that one time you quoted Mouth from The Goonies.
They can also spawn a wide range of merchandise, the most important of which in the 1990s was the video game. Films have been the basis for video games for as long as most can remember. If there’s an opportunity to turn a few extra bucks by using interactive electronic media- well, why not? I still vividly remember the feeling that the 3 Ninjas movies left me with. I wanted to get out there and try karate. I wanted to fight off thugs and save the day with some friends; I’m an only child so I didn’t have two brothers to team up with. Honestly, though, I can’t say I remember too much about the actual movies.
While I never played 3 Ninjas Kick Back growing up, I figured I could give it a swing now. Of course with it being a licensed game, my reservations were high. In the back of my mind, I just kept thinking that there had to be some design ideas in there that could be interesting. At no point did I try to convince myself that it would be a good game, though.
Allow me to share my experience with you, o fellow game fan.