Let Us (X)Band Together – Remembering Early Long-Distance Gaming

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Let me take you back to a simpler time.

A time when the worst worry a gamer had to worry about was figuring out the code to make blood show up in Mortal Kombat.

A time when controllers were passed around so that every kid in the room could contribute to a two-player game.

But what if you could Hadoken some random gamer across town in Street Fighter II or jam on your neighbor’s Scottie Pippen in NBA Jam from the comfort of your parents’ living room?

That is exactly what the XBAND modem was supposed to accomplish.  Released for the Sega Genesis in 1994 and the Super Nintendo in 1995 in the United States, the modem was meant to start the revolution toward gaming with other gamers with the hardware and a working phone line.  While the compatible games list was limited and the modem was only in rotation for a couple of years- the network shut down in 1997- for a brief moment, people saw what gaming could and would be in the future.

I happened to be one of the kids whose parents purchased the XBAND back in the day, and let me tell you- it was a big deal for my pre-teen self.

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