Testimony of an Apocolypse – Fondly Remembering Resident Evil 2

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(Note: this article will contain spoilers for the first five or so minutes of the original version of this game. Consider yourself warned! – 3P)

I remember exactly where I was and who was present when I first played Resident Evil 2.

In my best friend’s living room, the family had made way for us to play our new game on the big TV in the living room. He and I were ecstatic, having bonded over other games like Tomb RaiderWild Arms, and Syphon Filter among plenty of others. We had never played the original Resident Evil together, but both of us were so excited to get into the second installment after trying the demo that I had made a successful plea to my parents to buy the game for me; I was 14 at the time, so plea bargains were commonplace to get the hot new releases coming out.

Our mothers chatted idly in the kitchen while his brother, who was older than us by a few years, stood by and watched us with amusement and his own interest in the game. His then-girlfriend was also there, at least excited by osmosis, as I don’t think she was much of a gamer.

My friend judiciously decided that I should be the first person to break ground on this new trek through the undead. I popped the disc in, grabbed a controller, and stationed myself right in the middle of the room, the lights dim as the sun was setting outside, lowering us naturally into the looming shadows of the night.

Soon thereafter, I was greeted by my protagonist, a determined-looking young woman clad in red and black, gliding into Raccoon City on her motorcycle: Claire Redfield. As she stepped into Emmy’s Diner and found herself face to face with her first (of hundreds) reanimated adversary, my adrenaline started to pump. She wasn’t a hardened military type like her lost brother, Chris, or Jill Valentine. She wasn’t even a cop like Leon Scott Kennedy, the other option for the main character. She was a college student, unaware of the danger she was in. She was Laurie Strode, Nancy Thompson, and Sidney Prescott; the Final Girl of Resident Evil 2.

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After being rescued by Leon, however, her composure is regained and the two of them, working to decipher their situation, wind up separated once again by an unexpected tractor trailer. Once again, I was alone, surrounded by the flames of the crash and already with zombies looming before me. It didn’t take long- maybe unloading bullets into a total of one of the many incoming stalkers- for me to realize that I was not going to have enough bullets to take care of all of these. This wasn’t the empty and unsettling front hall of the Spencer Mansion; Raccoon City was quite literally going to eat me alive if I didn’t do something besides mow down my problems.

With haste, I managed to maneuver Claire between her assailants, being caught once or twice but breathlessly finding my way from screen to life-threatening screen. As she held her side and ducked through an alleyway toward the gates that would lead to my hopeful salvation, I already had marveled at the memories I had from the last few minutes: losing poor Robert Kendo in his gun shop as zombies swarmed him from the window, being cornered in a too-tight alleyway and worrying that it may be the last of my already dismal moments, and even the fact that Claire was giving an indication of being wounded without my having to go into the inventory screen- all of it wrapped me in the immersion of this desperate slog to try to find salvation and a moment to breathe.

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As Claire slipped through another thick metal door, I started to wonder if the police station that Leon had shouted for her to meet him at even existed anymore. The city was in shambles and given that there had never been a view into Raccoon City proper before, it was possible the entire adventure was going to be Claire and Leon ducking from street to street to find an escape. This place seemed more open, though. Something seemed calm, though not safe by any means. My friend and I went quiet, as did the couple in the room with us. I made Claire descend a staircase, going under some bridge. It seemed safer than traveling in the open and to my relief, it was devoid of any un-life.

I stopped to look at the other people in the room.

“Maybe you’re almost there?”
“If you take another hit, you’re probably dead.”
“Wow, this is intense…”

No one really seemed sure what was going to happen next. I was resolved to find some safety- and a place to save because I could not take any more of the stress let alone have to relive it. Claire marched up an opposing set of stairs back to the surface, and I braced myself for another mad dash.

There it was.

The Raccoon City Police Department.

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I stood outside for a brief second to take in the victory that I had reached the massive double doors to what I knew was temporary safety. At the shouting of “GO GO GO” from the room, Claire lunged into the building, leaving the intense struggle through the streets of Raccoon City to dive deeper into the incidents that would bring her to be my favorite survival horror character in gaming to date.

I’m anticipating the remake of Resident Evil 2 this Friday so strongly because the opening sequence of the original was one of the best and most engaging I had experienced up to that point. I fell in love with the characters, the environment, and the mounds of atmosphere that the game set its foundation upon. Having played the one-shot demo of the new game, I sincerely believe it has a lot of potential to rouse those emotions in me again. As a longtime gamer, I’m looking forward to that. Those feelings were the reason I’ve been a gamer for so long, and Resident Evil 2 has been set into an unshakeable display case in my heart as one of my all-time favorite titles.

Any readers else looking forward to this remake as much as I am? Any memories or hopes for the series should this remake do as well as it’s shaping up to? Feel free to let me know in the comments or on Twitter, and I look forward to seeing you all again once I come up for air once Resident Evil 2 releases!

– Matt (a.k.a. The3rdPlayer)

Blink and You’ll Miss It – PC – The Final Take – 2016

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The Final Take
PC
Hush Interactive/Forever Entertainment S.A.
Genre: Survival Horror
2016

Sometimes, brevity is the kindest form of reference.

No, that’s not a saying. I just feel like it’s apt for some situations. In some cases, the less you say about something, the better. Sometimes, you have to refrain from saying something negative. Other times, there just isn’t enough to draw from to say much at all. In the case of The Final Take, it’s a bit more of the second reason than the first.

Given I just finished this game in a sitting, I wanted to at least pop some notes down so that if other folks run across this title, they may at least have some impressions before picking it up.  
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Fear the Reaper More Than the Shutdown – PC – DreadOut – 2014


title
DreadOut
PC
Digital Happiness
Genre: Survival Horror
2014

It’s that time again, folks. Time to dip back into the indie survival horror pool and see what we come out with. Thankfully, there have been a few successful hooks in the past, some of which I’ve discussed here and some I haven’t gotten the chance to yet. Of course, all of these efforts tend to lend their success to hit titles from the genre’s past- and that’s not a bad thing. Titles like Resident Evil, Silent Hill, and Clock Tower forged a well-beaten path for developers to take something and make it their own. In this case, Fatal Frame, a personal favorite, comes to mind.

DreadOut is a game that I followed a bit in its inception, watching the news of its funding and its subsequent development. Touting that it would be a spiritual successor to the Fatal Frame series, I couldn’t help but be intrigued. As a mythology buff, the promise that it took inspiration from Indonesian mythology and culture piqued my interest, too; it’s not a realm I’m familiar with but I’m always looking to learn more. When I came out, I took advantage of the first sale I could and slotted it into my Steam “to play” list.

Now, here we are. About five years later, I’ve finally booted it up to sit down and play thanks to some discussion on Twitter with some fellow horror fans. While I’ve been working on trying to get through the last mainline Final Fantasy title I haven’t beaten and I’m anticipating that the first quarter of the year will be busy with Nelke and the Legendary Alchemists and Resident Evil 2, I’ve been working to clear out my backlog- and DreadOut felt like the perfect place to start.
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A Loss of Control and Perspective – Playstation 2 – Disaster Report – 2003

disaster report titleDisaster Report
Playstation 2
Agetec / Irem
Genre: Survival Action
2003

For as long as I can remember, I’ve been exposed to a number of ‘disaster’ movies. The first that I remember seeing was when I was introduced to The Poseidon Adventure and The Towering Inferno during some double feature on cable by my mother. It’s not a genre that I usually gravitate towards, but those films have always managed to catch my interest.  There’s a certain allure- especially to this diehard horror fan- to the adversary in a piece being the environment and the set pieces rather than a tangible force or person; the unpredictability and sheer carnage of the situation can make for an entertaining experience, even if it’s rarely poignant or soul-stirring.

Disaster Report, the first of the Zettai Zetsume Toshi titles revolving around natural calamities, is a game I distinctly remember my thought process while purchasing. Looking at the back of the game, the promise of battling against your environment and trying to survive as catastrophe upon catastrophe strikes around you was a novel concept to me at the time. It still looked like an early PS2 title, though, so I was wary as I grabbed it on sale and brought it home to try my best at it.

It’s taken a few tries. Like a lot of the games in my backlog, I could remember making it a decent way through the game and then stopping for some reason but couldn’t drag out the reason. Was it an infuriating sequence in the game mechanics? Was it just because my attention had been drawn to another game I had been meaning to play? Recently, I sat down with a determination to get through Disaster Report and relive the experience to figure it out and knock another piece of my backlog Jenga stack off of the tower.
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Launching Into 2019 – My Blog and Gaming Resolutions

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I’ve haven’t really been one for New Year’s resolutions for a while.  When I was younger, it was a great benchmark to look at my past year and try to make myself a bit better in the coming year.  Of course, my follow through on these resolutions was pretty hit or miss, so it tended to lead to disappointment and a bit of self-deprecation in the end.  For a while now, my “resolution” has just been to “be better”.  Be a better person, be a better son; whatever was pertinent.

This isn’t to say that I’m against the idea of resolutions.  Plenty of people use them as reminders of how they want to be and what they are doing to achieve their goals.  While I have a couple of thoughts as to how I want to improve in upcoming days, weeks, and months, this has turned me toward my gaming and blog habits.

I mean, let’s face it- 2018 has not been a hot year for a lot of people for a myriad of reasons.  Maybe having a few goals in mind could help me with reaching some desired results and working toward being a “better” me.  After a lot of thinking and retrospect over this last rotation around the Sun, I’ve come up with a few aspirations I have going forward.

Write More Regularly
I’ve actually managed to stick to my goal of not beating myself up when I don’t post frequently.  Life is unpredictable and a lot of things, both negative and positive, can really muck up a writing schedule when it’s not paying your bills.  I had a good solid amount of time, though, where I was putting out content regularly and got into a rhythm that seemed to suit me well.

Things came up.  I started a new job that didn’t have regular hours and life became a bit of an overturned toy box for a number of reasons.  I’ve done very little to hide that depression has been a big factor in my disconnect at times- and that’s okay, too.  Mental health is important.  While writing has been a mitigator in curbing some of my more depressive states, getting the ball rolling has been a struggle at times.

I don’t plan on having stringent deadlines or pushing myself to write when I can’t; nothing good comes from that so far as I’ve experienced.  What I do want to do, though, is work on writing more pieces in between reviews.  I’ve really enjoyed writing the overviews for Fire Emblem and the Atelier series.  I miss jotting out a quick Top 5 article to get some discussion and conversation going.  I’ve wrapped my head around the idea that not every post has to be a deep dive into the innards of a game that doesn’t warrant it.  Sometimes it’s nice to just write to get some thoughts out there.

Read More Regularly
My goal was to read at least three to five posts a day.  I love a lot of the blogs and bloggers I’ve come to get to know through this medium.  They put out some amazing work and opinions.  Not to mention that my interactions with the folks behind these blogs have been eye-opening and have made me feel like a part of a community of sorts.

If you think it’s tough to write while depressed, though, you should see me trying to focus on an article in that state.  Between working with some of the attention deficit I have and events going on around me, I haven’t read nearly as much as I would like.  Slowly, though, I’ve been getting back that spark to hone in and really dig into some good books, blogs, and articles lately.  I feel like this goal may not be as hard to reach in the future- so long as I actually stay cognisant regarding the goal itself!

Game For the Sake of Gaming
This isn’t a hard goal for me at this point, but it’s one I’ve tried to keep at the forefront of my blogging mind.  I grew up playing games.  They’ve been my getaways, my friends when I’m lonely, and my art and composition studies.  I want to write about games because I love them and discussing them.  It’s the same reason I love discussing horror movies and comic book characters.  There is so much to be passionate about- but that passion doesn’t work (at least to me) if I don’t enjoy what I’m being passionate about.

I’ve talked to a few friends who have been streaming and writing lately, and the consensus seems to be the same- play games when you want to and play what you love (or think you might enjoy, at least).  Don’t get me wrong- if 3PStart suddenly takes off or I suddenly start seeing income from my writing, I may have the occasional duty to perform.  I don’t see this as being more than a passion project for a long time, though, and I’m actually okay with that.  This is why you’re going to see the same articles going forward on weird obscure games, retro titles, indie hits, and the rare looks into the current superstar games.  I’ll be more than happy to have you along for the ride!

Let’s Ring in the Holidays and the New Year!
There’s so much more to say and plenty of other goals to reach that are a bit less “personal”.  I’d love to give the site a visual overhaul among a few other quality-of-life improvements.

Saying thanks to everyone who reads, comments, interacts or any combination of those things feels important.  This community has meant a lot to me.  So many of you are so hard-working in your lives and with your hobbies and blogs of your own that I feel pretty amazing that you stop and check out my little corner of the Internet when you do.  I strive for positivity and analytical conversation, and I get it in spades here and with plenty of folks on Twitter.

Whether you’re a few miles away or across an ocean from here, just know that your hard work and passions are admired- even if I haven’t gotten to leave many comments or interact much with you.  I’ve got my goals going forward to try to rectify some of that, and I’m sure everyone who reads this has their own, as well.

If you want to share some, I’d love to engage in discussion.  If not, I wish you well on whatever your goals are going into the next indeterminate amount of time and hope to engage with many more of you throughout!

Until next we meet!

– Matt (a.k.a. The3rdPlayer)